So basically I've been working with ClientsideModels, and I tried to apply a CS:S texture to it, but the result was rather... disappointing.
[CODE]de_chateau/bricki01a[/CODE]
(Texture doesn't apply)
[IMG]https://2.bp.blogspot.com/-CDn2hyXo2G8/WSBcjVQUjUI/AAAAAAAACVo/r_agceYeYhYpqicgtIXl7Q12htqzVOJcQCLcB/s1600/gms_atoll_20080002.jpg[/IMG]
[CODE]brick/brick_model[/CODE]
(Material from the Material tool list)
[IMG]https://3.bp.blogspot.com/-N-qccmjPxxw/WSBcjnZlxkI/AAAAAAAACVs/7GdnT1g-eSswCWxC175pdc8xyFnKhg3NACLcB/s1600/gms_atoll_20080001.jpg[/IMG]
Any material in the Material tool list works fine, but any other doesn't. Does that mean that I have to create a material with CreateMaterial?
You cannot apply world materials on models.
Your material [b]must[/b] have the VertexLitGeneric shader to be applicable on models.
Map textures have LightmappedGeneric shader.
Shader is defined by the first line of a .vmt file.
[QUOTE=Robotboy655;52253812]You cannot apply world materials on models.
Your material [b]must[/b] have the VertexLitGeneric shader to be applicable on models.
Map textures have LightmappedGeneric shader.
Shader is defined by the first line of a .vmt file.[/QUOTE]
I'll have to either find another texture or create a material for that.
Thanks for the reply!
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