• Set variable in SWEP script and then check it on server?
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I'm trying to make it so when I fire a weapon, it sets [code]nextturn = 1[/code] and then on the gamemode it does something like this: [code]function GM:Think() if nextturn == 1 then print("Spammy nextturn print") end end[/code] Do I include the weapon script in the gamemode init or do I have to do it via networking?
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