How do I make it so players don't stick through props?
3 replies, posted
example: [T]https://steamuserimages-a.akamaihd.net/ugc/787414409038393912/810A72EE26016E07E72DE7B75578C43B412565DB/[/T]
How do I make it so players don't stick through props like this?
[QUOTE=vkk;52289404]example: [T]https://steamuserimages-a.akamaihd.net/ugc/787414409038393912/810A72EE26016E07E72DE7B75578C43B412565DB/[/T]
How do I make it so players don't stick through props like this?[/QUOTE]
You don't.
[sp]Unless you use stencils maybe, but that's a whole other question[/sp]
Well, here are some options:
1. Scale down the player while they're crouching, which will look wonky.
2. Use a different crouch animation, which will be a lot of work.
3. Make the player's duck hull larger, which will reduce the amount of places that players can crawl through and could break some map specific spots designed to be crawled through.
4. Cast an upward trace from the player and slice off the player's model at the position / normal that it intersects. This will probably end up looking even worse than (1).
5. Combine (1) with (5) and only scale down the model when the trace hits too low.
[QUOTE=MadParakeet;52290189]Well, here are some options:
1. Scale down the player while they're crouching, which will look wonky.
2. Use a different crouch animation, which will be a lot of work.
3. Make the player's duck hull larger, which will reduce the amount of places that players can crawl through and could break some map specific spots designed to be crawled through.
4. Cast an upward trace from the player and slice off the player's model at the position / normal that it intersects. This will probably end up looking even worse than (1).
5. Combine (1) with (5) and only scale down the model when the trace hits too low.[/QUOTE]
Thanks for the detailed reply. I'll just have to live with it since I don't want to do any of these.
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