• Best way to completely isolate player from the world after new CalcView?
    1 replies, posted
Hey, I know of many methods of preventing the player from interacting from the world, but I'm interested in the best way to do so after focusing the CalcView on a different user-controlled entity that will be using the player's input. I'm basically emulating a vehicle. Here's my strategy so far: 1. Make unsolid 2. Give FL_ATCONTROLS so that user input is still recognized by the MOVE hooks (FL_FROZEN prevents that) 3. SetNoDraw I can't help but feel there's a much better way if not much better ways in all sorts of different directions. What would you smart people of the Developer Discussion forum do?
Maybe set collision group, so that the traces don't hit it. PlayerUse hook, check if player is "non existent" so the player can't use anything, or can't be used.
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