Is there a way for the gamemode init.lua to check a variable that is being changed in the init.lua of an entity? For example, an entity sensing a player nearby, and sending that entity to the gamemode init.lua
Thank you, Endus322
Can you be very specific about what you want? Your problem is too general
[QUOTE=code_gs;52412890]Can you be very specific about what you want? Your problem is too general[/QUOTE]
If I have an entity that has a variable, lets say, "Player." Is there a way for the gamemode files to use that variable in an if statement? like this
Entity files:
[CODE]Player = "Endus322"[/CODE]
Gamemode files:
[CODE]if(Player == "Endus322") then
-- do something
end[/CODE]
I hope that clears it up
ENTITY.Player = "Endus322"
Though you should use SteamID, or straight up assign the player entity, depends what you need.
Also, if you need it on the client as well: [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetNWString]Entity:SetNWString[/url], [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetNWEntity]Entity:SetNWEntity[/url]
What is the reason for this need? Perhaps the whole thing can be solved more simply
[QUOTE=JasonMan34;52415100]ENTITY.Player = "Endus322"
Though you should use SteamID, or straight up assign the player entity, depends what you need.
Also, if you need it on the client as well: [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetNWString]Entity:SetNWString[/url], [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetNWEntity]Entity:SetNWEntity[/url]
What is the reason for this need? Perhaps the whole thing can be solved more simply[/QUOTE]
There probably could be better ways, but I just wanted to know if it was possible for the future, seeing as it might be a problem I would run into.
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