Why it doesn't work?
I get this error in the console:
[CODE][ERROR] lua/autorun/client/serverlogo.lua:9: ')' expected (to close '(' at line 8) near 'end'
1. unknown - lua/autorun/client/serverlogo.lua:0[/CODE]
CODE:
[CODE]surface.CreateFont( "TextFont", {
font = "Arial",
size = 16,
weight = 500,
} )
function DrawText()
draw.SimpleText("FADE ROLEPLAY", "TextFont", ScrW() / 2 - 70, 5, Color(255,255,255,255)
end
hook.Add("HUDPaint", "DrawText", DrawText);[/CODE]
You're missing a ")". Read the error before making a thread.
Sorry, didn't see. I have a new question, how can I make the logo overlap hud? Since the hud overlaps the logo.
[QUOTE=heu3;52478056]Sorry, didn't see. I have a new question, how can I make the logo overlap hud? Since the hud overlaps the logo.[/QUOTE]
You could use a [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/PostDrawHUD]GM:PostDrawHUD[/url] or [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/DrawOverlay]GM:DrawOverlay[/url] hook. Keep in mind [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/DrawOverlay]GM:DrawOverlay[/url] would draw over the escape menu and developer console so you'd have to check if those were open with [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/gui/IsGameUIVisible]gui.IsGameUIVisible[/url] before drawing it.
[QUOTE=Sean Bean;52478067]You could use a [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/PostDrawHUD]GM:PostDrawHUD[/url] or [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/DrawOverlay]GM:DrawOverlay[/url] hook. Keep in mind [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/DrawOverlay]GM:DrawOverlay[/url] would draw over the escape menu and developer console so you'd have to check if those were open with [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/gui/IsGameUIVisible]gui.IsGameUIVisible[/url] before drawing it.[/QUOTE]
Thanks! Solved.
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