• FindInSphere V2
    2 replies, posted
I Have made a thread before on this, and got it figured out pretty good, but how can I make it something where like If ENT (player) Stands on object for 7 seconds it runs a code, and if he stands on it for 5 mins and then steps off. it runs a code to And if theres a way that by identyfing for example, Police Jerry and Robber Jerry. if police jerry stands on it it becomes blue once captured and if robber jerry stands on it for 7 secs it becomes red I know this is alot to ask for help with but any links to gmod wiki can help <3 Codes now : cl_init [CODE]include('shared.lua') function ENT:Draw() self.BaseClass.Draw(self) self:DrawModel() render.SetColorMaterial() render.DrawSphere( self:GetPos(), 140, 40, 270, Color( 0, 175, 175, 100 ) ) end[/CODE] init.lua [CODE]AddCSLuaFile( "cl_init.lua" ) -- Make sure clientside AddCSLuaFile( "shared.lua" ) -- and shared scripts are sent. include('shared.lua') function ENT:Initialize() self:SetModel( "models/hunter/plates/plate4x4.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics, self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics self:SetSolid( SOLID_VPHYSICS ) -- Toolbox local phys = self:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() end local BBOX = (self.max - self.min) / 2 self:SetSolid( SOLID_BBOX ) self:PhysicsInitBox( -BBOX, BBOX ) self:SetCollisionBoundsWS( self.min, self.max ) self:SetTrigger( true ) self:DrawShadow( false ) self:SetNotSolid( true ) self:SetNoDraw( false ) self.Phys = self:GetPhysicsObject() if self.Phys and self.Phys:IsValid() then self.Phys:Sleep() self.Phys:EnableCollisions( false ) end end function ENT:StartTouch( ent) end function ENT:EndTouch( ent ) end function ENT:Use( activator, caller ) return end function ENT:Think() end [/CODE] shared.lua [CODE]ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName= "A Flag" ENT.Author= "Javs" ENT.Contact= "" ENT.Purpose= "" ENT.Instructions= "" ENT.Spawnable = true ENT.AdminSpawnable = false[/CODE] Sorry for all these questions, but im new to entity coding
I think you misunderstood my reply to your last thread. The code I gave was an example of using an entity to set a zone. It's meant to be a separate entity, and if you're gonna use DrawSphere, you should use PhysicsInitSphere. Alternatively, if you'er gonna use PhysicsInitBox, use render.DrawBox As for your question: StartTouch is called when an entity enters the zone, EndTouch is called when they leave the zone
Alright, I ll see what I can do
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