• HUD Paint not posting updated variable value
    1 replies, posted
Hello All! This is my first time posting and I'm quite new to programming in Garry's Mod, but have experience in C++ and VHDL. I've been able to program a .lua file to count the number of steps based on the PlayerButtonDown function and stored the information in a variable named count. I want to be able to display the updated value whenever it is changed in HUDPaint using a custom font which I've named "DisplayFont". What I've found is that it only displays the initial value of count, but doesn't bother displaying any changes to the variable count. If I locally declare it in the function, it'll change. Would anyone happen to have any ideas of what's gone wrong? Thank you! //Font Creation hook.Add( "Initialize", "FontCreate", function() surface.CreateFont( "DisplayFont", { font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name extended = false, size = 100, weight = 500, blursize = 0, scanlines = 0, antialias = true, underline = false, italic = false, strikeout = false, symbol = false, rotary = false, shadow = false, additive = false, outline = false, } ) end ) //Count increases depending on the w key hook.Add("PlayerButtonDown", "Count_Steps", function( ply, key ) if((key == KEY_W)|| (key == KEY_O)) then //net.Start("Walk_Path") if(key == KEY_W) then count = count+1 PrintMessage(HUD_PRINTTALK, count) elseif(key == KEY_O) then count = 0 else count = count; end end end) //Display the number of steps taken hook.Add("HUDPaint", "MyHudName", function () draw.DrawText(count, "DisplayFont", ScrW() / 2 - 70, ScrH() - 63, Color(255, 255, 255, 255),TEXT_ALIGN_CENTER) end)
You don't need to place all your hooks inside an Initialize hook, otherwise all other stuff will only be update when map reloads, also i can't see it, but where is defined count
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