Hi! I am currently having an issue with the hud I am creating. The custom font that I have is not working. I have the font in my actual gmod resources directory but the hud still wont work. I will post the code.
Thats in the cl_font
[CODE]surface.CreateFont( "Harry_Potter_Font_1", {
font = "ParryHotter",
extended = false,
size = 20,
weight = 100,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
})[/CODE]
And that is in the sv_font
[CODE]resource.AddSingleFile("resource/fonts/ParryHotter.ttf")[/CODE]
For an example, for part of my hud, I have this
[CODE]draw.DrawText( "Health: "..EchoHealth, "Harry_Potter_Font_1", ScrW() - 1870+2, ScrH() - 112 + 2, Color(255, 255, 255, 255))[/CODE]
Am I simply just doing the draw text wrong? Or is it something else?
The [B]font[/B] variable should not be filename, open .ttf file and look at the font name inside
Well that fixed it lol. Thank you!
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