• Set the fog location start instead of using the position of LocalPlayer()?
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I was working on my Battle Royale gamemode by messing around with fog to make it more immersive and that's when I noticed you could make the fog look just like the gas from H1Z1! (or better :smug:) The problem is that the fogs start location is based on the local player position, is there any way to set it to a special vector and change its position for everyone? If not I will have to work something out that changes the fogs start and end location for everyone based on their position and view angle. (Which most likely would look like shit) [IMG]http://i.imgur.com/V2IciVh.png[/IMG] [I]Please rate me Artistic for making this completely unnecessary image[/I] [I]comparing the different looks and wasting some of my life on it.[/I] [DEL][B]Additional question:[/B] How do I get the skybox fog to work? I have tried using GM:SetupSkyFog but it wont work.[/DEL] [I]solved (used SetupSkyboxFog instead of SetupSkyFog)[/I]
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