I have a SWEP I've made, and want to make it create a beam that everyone can see ( not only the weapon user ) between shootpos and trace hitpos.
How would I have to do it?
I only know that you would either have to use render.DrawBeam() or env_beam/env_laser, but I don't know where to go from there. Can anyone give me a pointer/an article/code/any help whatsoever?
EDIT: This is my current code. It does not work, however.
[CODE]local bpos1 = ents.Create("info_target")
bpos1:SetPos(self.Owner:GetShootPos())
bpos1:SetKeyValue("target","BeamPos1")
bpos1:SetKeyValue("globalname","BeamPos1")
bpos1:SetName("BeamPos1")
bpos1:Spawn()
local bpos2 = ents.Create("info_target")
bpos2:SetPos(tr.HitPos)
print(tr.HitPos)
bpos2:SetKeyValue("target","BeamPos2")
bpos2:SetKeyValue("globalname","BeamPos2")
bpos2:SetName("BeamPos2")
bpos2:Spawn()
local beam = ents.Create("env_beam")
beam:SetPos(Vector(0,0,0))
beam:SetKeyValue("LightningStart","BeamPos1")
beam:SetKeyValue("LightningEnd","BeamPos2")
beam:SetKeyValue("texture","sprites/laserbeam.spr")
beam:SetKeyValue("life","5")
beam:Spawn()[/CODE]
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