• Want to make a SWEP create a beam effect.
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I have a SWEP I've made, and want to make it create a beam that everyone can see ( not only the weapon user ) between shootpos and trace hitpos. How would I have to do it? I only know that you would either have to use render.DrawBeam() or env_beam/env_laser, but I don't know where to go from there. Can anyone give me a pointer/an article/code/any help whatsoever? EDIT: This is my current code. It does not work, however. [CODE]local bpos1 = ents.Create("info_target") bpos1:SetPos(self.Owner:GetShootPos()) bpos1:SetKeyValue("target","BeamPos1") bpos1:SetKeyValue("globalname","BeamPos1") bpos1:SetName("BeamPos1") bpos1:Spawn() local bpos2 = ents.Create("info_target") bpos2:SetPos(tr.HitPos) print(tr.HitPos) bpos2:SetKeyValue("target","BeamPos2") bpos2:SetKeyValue("globalname","BeamPos2") bpos2:SetName("BeamPos2") bpos2:Spawn() local beam = ents.Create("env_beam") beam:SetPos(Vector(0,0,0)) beam:SetKeyValue("LightningStart","BeamPos1") beam:SetKeyValue("LightningEnd","BeamPos2") beam:SetKeyValue("texture","sprites/laserbeam.spr") beam:SetKeyValue("life","5") beam:Spawn()[/CODE]
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