• ULX Physgun Colors
    5 replies, posted
I am trying to set physgun colors via ulx ranks but the code ain't working. A little help would be good. [CODE]-- sv_rankphysguncolours.lua local ranks = {} local function AddExtraRank(id,col) ranks[id] = {} ranks[id].Color = col end AddExtraRank("superadmin",Color(255,0,0)) AddExtraRank("admin",Color(0,0,255)) AddExtraRank("user",Color(0,128,255)) AddExtraRank("Owner",Color(255,0,0)) AddExtraRank("Head Administrator",Color(255,0,0)) AddExtraRank("Senior Administrator",Color(167,47,255)) AddExtraRank("Administrator",Color(0,170,0)) AddExtraRank("Moderator",Color(0,0,255)) AddExtraRank("Trial-Moderator",Color(0,148,255) AddExtraRank("Dedicated Member",Color(239,207,0)) -- don't remove these three. just add more as necessary. local function GetRankPhysgunColor(ply) if ucl then -- I took this code from a join colour thing I made in another thread a while back. if ranks[ply:GetUserGroup()] then return ranks[ply:GetUserGroup()].Color else return Color(255,255,255) end else if ply:IsSuperAdmin() then return ranks["superadmin"].Color elseif ply:IsAdmin() then return ranks["admin"].Color else return ranks["user"].Color else return ranks["Head Administrator"].Color else return ranks["Senior Administrator"].Color else return ranks["Administrator"].Color else return ranks["Moderator"].Color else return ranks["Trial Moderator"].Color else return ranks["Dedicated Member"].Color end end end hook.Add( "PlayerSpawn", "AdminPhysgunCol", function( ply ) local color = GetRankPhysgunColor(ply) timer.Create("setphysguncolour",0.1,1,function() ply:SetWeaponColor(Vector(color.r / 255, color.g / 255, color.b / 255)) end) end) hook.Add( "PlayerInitialSpawn", "AdminPhysgunCol2", function( ply ) local color = GetRankPhysgunColor(ply) timer.Create("setinitialphysguncolour",0.1,1,function() ply:SetWeaponColor(Vector(color.r / 255, color.g / 255, color.b / 255)) end) end)[/CODE]
shit code dudee. :fap: [highlight](User was banned for this post ("Why reply?" - Kiwi))[/highlight]
[QUOTE=Pypsikan;52664762]shit code dudee. :fap:[/QUOTE] instead of talking shit why dont u try helping out? hes obviously a beginner [code] if ply:IsSuperAdmin() then return ranks["superadmin"].Color elseif ply:IsAdmin() then return ranks["admin"].Color else return ranks["user"].Color else return ranks["Head Administrator"].Color else return ranks["Senior Administrator"].Color else return ranks["Administrator"].Color else return ranks["Moderator"].Color else return ranks["Trial Moderator"].Color else return ranks["Dedicated Member"].Color end [/code] This is piece of code doesn't really make sense, mind explaining what its supposed to do? and what is "ucl" defined as?
IsSuperAdmin() and IsAdmin() will not work with ulx, you should probably use [CODE] ply:IsUserGroup("superadmin") [/CODE]
[QUOTE=escept;52666966]IsSuperAdmin() and IsAdmin() will not work with ulx, you should probably use [CODE] ply:IsUserGroup("superadmin") [/CODE][/QUOTE] IsAdmin() and IsSuperAdmin() DO work on ulx, but they also include anything that inherits from them. as for the original question, you're just doing if else blocks super duper wrong. Instead of doing an if block, just do [code] return ranks[ply:GetUserGroup()].Color [/code]
[QUOTE=Tupac;52664778]instead of talking shit why dont u try helping out? hes obviously a beginner [code] if ply:IsSuperAdmin() then return ranks["superadmin"].Color elseif ply:IsAdmin() then return ranks["admin"].Color else return ranks["user"].Color else return ranks["Head Administrator"].Color else return ranks["Senior Administrator"].Color else return ranks["Administrator"].Color else return ranks["Moderator"].Color else return ranks["Trial Moderator"].Color else return ranks["Dedicated Member"].Color end [/code] This is piece of code doesn't really make sense, mind explaining what its supposed to do? and what is "ucl" defined as?[/QUOTE] because shit [editline]11th September 2017[/editline] Using this is shit : [url]http://wiki.secondlife.com/wiki/Category:LSL_Color[/url] [code] local ranks = { ["superadmin"] = Vector(0.30, 1.80, 2.10), ["admin"] = Vector(0.75, 0.75, 0.75), } local function GetColorSpawn(ply) local wclr = ranks[ply:GetUserGroup()] or Vector(1, 1, 1) timer.Simple(1, function() ply:SetWeaponColor(wclr) end) end hook.Add("PlayerSpawn", "AdminPhysgunCol", GetColorSpawn) hook.Add("PlayerInitialSpawn", "AdminPhysgunCol2", GetColorSpawn) [/code] not tested. [editline]11th September 2017[/editline] [url]http://wiki.garrysmod.com/page/Player/SetWeaponColor[/url]
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