• Animating a clientside model
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Hey, I have been working on a jetpack addon and i am using clientside models to attach it to the body correctly, however i cannot use Entity:ResetSequence() on the clientside model. I think i am doing something wrong but im not sure. [CODE]if not IsValid(ply) or not ply:Alive() then print("Dead")return end for k, v in pairs(ply.Data) do local bone_id = ply:LookupBone( v[2] ) if not bone_id then return end local pos, ang = ply:GetBonePosition(bone_id) v[10]:SetModelScale(v[3], 0) pos = pos + (ang:Right() * v[4]) + (ang:Up() * v[5]) + (ang:Forward() * v[6]) ang:RotateAroundAxis( ang:Forward(), tonumber(v[7]) ) ang:RotateAroundAxis( ang:Up(), tonumber(v[8]) ) ang:RotateAroundAxis( ang:Right(), tonumber(v[9]) ) v[10]:SetAngles(ang) v[10]:SetPos(pos) v[10]:SetRenderOrigin( pos ) v[10]:SetRenderAngles( ang ) v[10]:DrawModel() v[10]:SetupBones() v[10]:SetRenderOrigin( ) v[10]:SetRenderAngles() end[/CODE] Can i run it's sequence inside that ? [highlight](User was banned for this post ("Wrong section, try Developer Discussion next time" - Shendow))[/highlight]
[QUOTE=chudders1231;52815691]Hey, I have been working on a jetpack addon and i am using clientside models to attach it to the body correctly, however i cannot use Entity:ResetSequence() on the clientside model.[/QUOTE] You never used ResetSequence in that code? Also, it has an argument, the sequence ID.
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