the thread has been made in the past here: [url]https://facepunch.com/showthread.php?t=1076425[/url]
but, the code that was given as the answer isn't working for me.
[CODE]local SourceSkyname = GetConVar("sv_skyname"):GetString() --We need the source of the maps original skybox texture so we can manipulate it.
local SourceSkyPre = {"lf","ft","rt","bk","dn","up",}
local SourceSkyMat = {
Material("skybox/"..SourceSkyname.."lf"),
Material("skybox/"..SourceSkyname.."ft"),
Material("skybox/"..SourceSkyname.."rt"),
Material("skybox/"..SourceSkyname.."bk"),
Material("skybox/"..SourceSkyname.."dn"),
Material("skybox/"..SourceSkyname.."up"),
}
function ChangeSkybox(skyboxname)
for i = 1,6 do
local D = Material("skybox/"..skyboxname..SourceSkyPre[i]):GetMaterialTexture("skybox/sky_borealis")
SourceSkyMat[i]:SetMaterialTexture("skybox/sky_borealis",D)
end
end[/CODE]
this does not change the skybox to sky_borealis
[QUOTE=Nak;52812828][code]Material(<string>):SetTexture("$basetexture",<texturestring>)[/code][/QUOTE]
[QUOTE]bad argument #2 to 'SetTexture' (ITexture expected, got userdata)[/QUOTE]
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/IMaterial/SetTexture]IMaterial:SetTexture[/url]
Read what the stuff in <> says and replace it...
[QUOTE=MelonShooter;52814444][img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/IMaterial/SetTexture]IMaterial:SetTexture[/url]
Read what the stuff in <> says and replace it...[/QUOTE]
Yes, I did that [CODE]Material("painted"):SetTexture("$basetexture","sky_day01_09") -- also tried skybox/sky_day01_09[/CODE]
Oh, btw, the error for that is:
[QUOTE]bad argument #2 to 'SetTexture' (ITexture expected, got userdata)[/QUOTE]
[code]function Example()
local SourceSkyname = GetConVar("sv_skyname"):GetString() --We need the source of the maps original skybox texture so we can manipulate it.
local SourceSkyPre = {"lf","ft","rt","bk","dn","up",}
local SourceSkyMat = {
Material("skybox/"..SourceSkyname.."lf"),
Material("skybox/"..SourceSkyname.."ft"),
Material("skybox/"..SourceSkyname.."rt"),
Material("skybox/"..SourceSkyname.."bk"),
Material("skybox/"..SourceSkyname.."dn"),
Material("skybox/"..SourceSkyname.."up"),
}
for i = 1,6 do
local D = Material("skybox/"..SourceSkyname..SourceSkyPre[i]):GetTexture("$basetexture")
SourceSkyMat[i]:SetTexture("$basetexture", "skybox/sky_day01_09")
end
end[/code]
This is what I have so far, no errors, but it's not working
The second argument to SetTexture is a texture, not a string. You made the variable D which returns the texture you're trying to get but you still have skybox/sky_day01_09 as a string in the SetTexture
[QUOTE=dence47;52817995]The second argument to SetTexture is a texture, not a string. You made the variable D which returns the texture you're trying to get but you still have skybox/sky_day01_09 as a string in the SetTexture[/QUOTE]
Even if I do [CODE]SourceSkyMat[i]:SetTexture("$basetexture", D)[/CODE]
It doesn't work. The reason it was like that was that I did countless edits on it.
:snip: I was wrong and dumb
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