• Need help with missing textures in an entity menu
    0 replies, posted
So my shop NPC is basically done, all I have to do is make the buying part work, check jobs, and spawn the ships if they are a certain job, but anyway, my main issue is that when someone opens the menu, all my derma images are missing textures, so it looks really bad, I'm not sure how to put my custom images in the server content to make it show for other people. Here are the files: init.lua [CODE]AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/tfa/comm/gg/npc_cit_sw_droid_tactical.mdl") self:SetHullType( HULL_HUMAN ); self:SetHullSizeNormal(); self:SetSolid( SOLID_BBOX ) self:SetMoveType( MOVETYPE_STEP ) self:CapabilitiesAdd(CAP_TURN_HEAD + CAP_ANIMATEDFACE) self:SetHullType(HULL_HUMAN) self:SetHullSizeNormal() self:SetUseType( SIMPLE_USE ) self:SetMaxYawSpeed( 5000 ) self:SetSequence(ACT_IDLE) end util.AddNetworkString("OpenMenu") util.AddNetworkString("BuyDelta") util.AddNetworkString("BuyVWing") util.AddNetworkString("BuyYWing") function ENT:AcceptInput(input, activator, caller) if input == "Use" || IsValid(caller:IsPlayer()) then net.Start("OpenMenu") net.Send(caller) end end function ENT:OnTakeDamage() if CurTime() > self.PainSoundT then self:EmitSound("vo/npc/male01/pain0"..math.random(1,9)..".wav") self.PainSoundT = CurTime() + 1 end end net.Receive("BuyDelta", function(len, ply) entity = ents.Create("delta7") entity:SetAngles(Angle(0, 180, 0)) entity:SetPos(ply:EyePos() + ply:GetAngles():Right() * 350 + Vector(-30, 0, 10)) entity:Spawn() timer.Simple( .25, function() PrintMessage(HUD_PRINTTALK, "Your ship has been delivered.") end) end) net.Receive("BuyVWing", function(len, ply) entity = ents.Create("v-wing") entity:SetAngles(Angle(0, 180, 0)) entity:SetPos(ply:EyePos() + ply:GetAngles():Right() * 350 + Vector(-30, 0, 10)) entity:Spawn() timer.Simple( .25, function() PrintMessage(HUD_PRINTTALK, "Your ship has been delivered.") end) end) net.Receive("BuyYWing", function(len, ply) entity = ents.Create("y-wing") entity:SetAngles(Angle(0, 180, 0)) entity:SetPos(ply:EyePos() + ply:GetAngles():Right() * 350 + Vector(-30, 0, 10)) entity:Spawn() timer.Simple( .25, function() PrintMessage(HUD_PRINTTALK, "Your ship has been delivered.") end) end)[/CODE] cl_init.lua [CODE]include("shared.lua") ENT.RenderGroup = RENDERGROUP_BOTH surface.CreateFont( "Shop Title", { font = "coolvetica", size = 55, weight = 1000, antialias = true, } ) surface.CreateFont( "DLabel", { font = "coolvetica", size = 30, weight = 1000, antialias = true, } ) surface.CreateFont( "DButton", { font = "coolvetica", size = 25, weight = 1000, antialias = true, } ) surface.CreateFont( "Price", { font = "coolvetica", size = 25, weight = 1000, antialias = true, } ) net.Receive("OpenMenu", function() local frame = vgui.Create("DFrame") frame:SetSize(1035 ,800) frame:Center() frame:MakePopup() frame:SetScreenLock(true) frame:ShowCloseButton(false) frame:SetTitle("") function frame:Paint( w, h ) draw.RoundedBox( 0, 0, 0, w+10, h+10, Color( 0, 0, 0 ) ) draw.RoundedBox(5,5,5,w-10,h-10,Color(111,111,111)) end local YWing = vgui.Create( "DImage", frame ) YWing:SetPos( 5, 5 ) YWing:SetSize( 1025, 790 ) YWing:SetImage("M:/SteamLibrary/steamapps/common/GarrysMod/garrysmod/materials/spawnicons/models/StarWarsShips/Hangar.png") local Shape = vgui.Create( "DShape", frame ) Shape:SetType( "Rect" ) -- This is the only type it can be Shape:SetPos( 10, 20 ) Shape:SetColor( Color( 66, 66, 66 ) ) Shape:SetSize( 1015, 70 ) function Shape:Paint( w, h ) draw.RoundedBox( 80, 2, 2, w, h, Color( 0, 0, 0, 255 ) ) draw.RoundedBox(6,6,6,w-10,h-10,Color(66,66,66, 75)) end local text = vgui.Create("DLabel", frame) text:SetText("Hey there, so you wanna try your hand at piloting? Go ahead.") text:SetPos(175, 25) text:SetFont("DLabel") text:SetColor(Color(255, 144, 0)) text:SetSize(1000, 30) local text2 = vgui.Create("DLabel", frame) text2:SetText("Here is a list of ships you can buy.") text2:SetPos(325, 55) text2:SetFont("DLabel") text2:SetColor(Color(255, 144, 0)) text2:SetSize(1000, 30) local rgb = Color local DScrollPanel = vgui.Create( "DScrollPanel", frame ) DScrollPanel:SetSize( 565, 300 ) DScrollPanel:SetPos( 5, 500 ) DScrollPanel:Dock( FILL ) DScrollPanel:Center() local sbar = DScrollPanel:GetVBar() function sbar:Paint( w, h ) draw.RoundedBox( 0, 0, 0, w, h, rgb(52, 73, 94,100) ) end function sbar.btnUp:Paint( w, h ) draw.RoundedBox( 0, 0, 0, w, h, rgb(192, 57, 43) ) end function sbar.btnDown:Paint( w, h ) draw.RoundedBox( 0, 0, 0, w, h, rgb(192, 57, 43) ) end function sbar.btnGrip:Paint( w, h ) draw.RoundedBox( 0, 0, 0, w, h, rgb(44, 62, 80) ) end local Shape2 = vgui.Create( "DShape", frame ) Shape2:SetType( "Rect" ) -- This is the only type it can be Shape2:SetPos( 10, 100 ) Shape2:SetColor( Color( 66, 66, 66 )) Shape2:SetSize( 250, 550 ) function Shape2:Paint( w, h ) draw.RoundedBox( 4, 2, 2, w, h, Color( 0, 0, 0, 150 ) ) draw.RoundedBox(6,6,6,w-10,h-10,Color(66,66,66, 150)) end local button = vgui.Create("DButton", frame) button:SetSize(350,125) button:SetPos(355, 660) button:SetTextColor(Color(255,144,0)) button:SetText("Don't wanna buy a ship?") button:SetFont("DButton") button.DoClick = function() frame:Close() end function button:Paint( w, h ) draw.RoundedBox( 4, 2, 2, w, h, Color( 0, 0, 0, 150 ) ) draw.RoundedBox( 40, 2, 2, w, h, Color( 0, 0, 0, 150 ) ) draw.RoundedBox(6,6,6,w-10,h-10,Color(66,66,66, 150)) end local Shape3 = vgui.Create( "DShape", frame ) Shape3:SetType( "Rect" ) -- This is the only type it can be Shape3:SetPos( 275, 100 ) Shape3:SetColor( Color( 66, 66, 66 )) Shape3:SetSize( 750, 550 ) function Shape3:Paint( w, h ) draw.RoundedBox( 4, 2, 2, w, h, Color( 0, 0, 0, 150 ) ) draw.RoundedBox( 40, 2, 2, w, h, Color( 0, 0, 0, 150 ) ) draw.RoundedBox(6,6,6,w-10,h-10,Color(66,66,66, 150)) end local button = vgui.Create("DButton", frame) button:SetSize(200,150) button:SetPos(35, 125) button:SetText("Buy a Delta") button:SetFont("DButton") button:SetColor(Color(255,144,0)) button.DoClick = function() net.Start("BuyDelta") net.SendToServer() frame:Close() end function button:Paint( w, h ) draw.RoundedBox( 4, 2, 2, w, h, Color( 0, 0, 0) ) draw.RoundedBox( 40, 2, 2, w, h, Color( 0, 0, 0) ) draw.RoundedBox(6,6,6,w-10,h-10,Color(66,66,66)) end local text2 = vgui.Create(
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