usermod backup: restore SFM to "default" without going through a cache verification
1 replies, posted
This has happened to me three times so far: SFM crashes for whatever reason, and then refuses to do anything in subsequent launches without crashing to desktop silently or throwing a Visual C++ error in your face. Even though nothing apparently changed. Odd, huh?
Each time, deleting /usermod/ and verifying cache fixed it for me (so it would redownload), but man, that thing takes ages and you can't do anything remotely related to Steam (even talking to friends) while it's checking the files that are missing. So here's a little something which I hope will help you if you're affected by the issue:
[url]http://source.maxofs2d.net/sfm/usermod.zip[/url]
Recent Valve releases don't use GCFs so you can't pull "vanilla" files off the GCF. So there's a zip containing the stock /usermod/ for you! It should save you about an hour of cache verifications if you get the glitch!
[B]Note:[/B] make sure to backup /usermod/elements/ if you store animation/session data in there before using this.
Never understood why Valve stopped using GCF's and started using VPK's (and having the games in the common folder, too)
Thanks.
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