Hey guys, I recently came across this really weird bug that is really annoying and that I can't find a fix for.
Basicly, some models have this weird artifacting, like shown in this image:
[img]http://dl.dropbox.com/u/11652921/sm.jpg[/img]
So it seems it's the phong of the models causing this, as turning mat_phong to 0 removes the artifacting.
Is there any way to fix this WITHOUT removing the phong entirely?
[editline]19th August 2012[/editline]
Hey guys, I got this fixed.
Simply type "buildcubemaps" in console, wait for it to finish (make sure you saved before doing this) then restart SFM and load up the session again.
This will happen with maps that don't have any cubemaps built.
Thanks to Roland714 for indulging me, albeit not directly. :)
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