*sighs* I've had so many weird problems with SFM, But this one,ooOOh this one....... creeps me out. I exported a video and it turned out like this at the bottom.
[url]http://www.youtube.com/watch?v=dyQfa5Pcjmo&feature=youtu.be[/url]
I don't even........
plz hlp meh!
Thanks
Redzombie
EDIT: BTW its perfectly fine in SFM
Try exporting it as:
Mov - Uncompressed.
That's what works for me when I want a clean render. Now, this may not be the best way to do it, according to some other people, but it gets the job done.
I had a similar thing a while back
[media]http://www.youtube.com/watch?v=SALLSRAPrb0[/media]
[QUOTE=Ardowalalin;42944401]Try exporting it as:
Mov - Uncompressed.
That's what works for me when I want a clean render. Now, this may not be the best way to do it, according to some other people, but it gets the job done.[/QUOTE]
How would I do that?
[QUOTE=HazzaHardie;42953620]I had a similar thing a while back[/QUOTE]
Me too
[video=youtube;VwDZ1J9CTG8]http://www.youtube.com/watch?v=VwDZ1J9CTG8[/video]
Bump
[QUOTE=Redzombie18;42994883]Bump[/QUOTE]
You can export in mov if you have quicktime installed. Mov isn't prone to the same hilarious error and should ideally compressed externally.
I've gotten this too. I thought it was established that it happens whenever a exported movie passes some specified time like a minute? Could be wrong.
I think valve themselves render shot by shot and use external programs to edit it together. I mean meet the medic had a shot that was a 3 or 4 second clip from another longer shot, they could have just duplicated the heavy's animation for that though (Although you would think they would make it look less copy-pasted and remove his head turning to make it look less like a continuity error.)
just export as an image sequence. that's all
[QUOTE=OneFourth;42999777]just export as an image sequence. that's all[/QUOTE]
Export it like that even though there is sound?
You can export the sound along with the image sequence as a .wav file. You can then put the two together in the video editing program of your choice. Note that even photoshop or some free programs are capable of performing this function.
[QUOTE=OneFourth;42999777]just export as an image sequence. that's all[/QUOTE]
Exporting shot by shot is still a valid option, and takes less effort to stitch back together than frame by frame exporting.
[QUOTE=newe6000;43106643]Exporting shot by shot is still a valid option, and takes less effort to stitch back together than frame by frame exporting.[/QUOTE]
I think you're confused about this. The op's problem is entirely related to video codecs and the unreliability of video format export from SFM, hence the wacked out visuals. Exporting 'frame by frame' (aka an image sequence) prevents all these issues (as no video codecs are present) and any video editing program will automatically recognize the sequence and it treat as a single piece of footage.
Exporting 'shot by shot' offers no advantage and would be pointless, far more work than an image sequence which basically requires no work at all. It's the export FORMAT that's the problem, not the size of the pieces.
This one minute problem you're talking about has nothing to do with exporting and has to do with the fact that default SFM projects are one minute long, hence the sub-clip tracks (every animation set has a corresponding sub-clip track) are only 1 minute long and when you extend the shot past 1 minute in SFM you have to also manually extend the sub-clip tracks or else nothing will animate after one minute.
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