• Anyone here use Source Filmmaker?
    5 replies, posted
Okay, so I have a model in ZBrush, a .ZTL that I want to give UVs and import into Source Filmmaker and pose, I'd like to make a poster, the thing is that I have no idea how to do this. It's really messin' with me, I feel like I'm never goin' to get my sculpts posed or animated, I have a very low budget and SFM is 100% free so I jumped for it. If someone could walk me through the steps to make a model for SFM, I'd be eternally grateful. Thanks y'all. PS: Here's the model I'm trying to get to SFM, I posed him in ZBrush, but I hope to make a much wider range of things with him (and others) in SFM. [url]http://club3000.deviantart.com/art/LoganChurchCharacterStrip-361623963[/url] [url]http://club3000.deviantart.com/art/Logan-Church-361621912[/url] Copyright © by Ryan Edwards. All rights reserved.
I think you might have the wrong idea of what Source Filmmaker is good for. You're going to have to jump through so many hoops to get a model from zbrush into source, loosing a ton of detail in the process. Yes, some of that detail can be preserved through bump/normal maps or possibly even displacements but you're going to have to use at least one very expensive 3D program just to get into source. If you want to do nice looking renders of your models why not just use zbrush? From what I understand it's fully capable. If you're looking to actually do animation or poses... rigging a model is a very technically complex skill and getting a rigged model into source is even more difficult. You're still going to have to use a program like maya or 3DS to do the rigging so you might as well do the animation or poses in there as well. Source Filmmaker runs on a video game engine which is at the complete opposite end of the spectrum quality wise from zbrush. It's strength is better suited towards long form animations that require multiple camera angles, sound and editing and everything like that. I really think you're better off staying out of Source unless you're serious about creating an animated film or something. Even then, it's a tremendous amount of work converting all your assets so you should take that into account when deciding what your goals are and how best to go about them.
[QUOTE=PalmliX;40062236]I think you might have the wrong idea of what Source Filmmaker is good for. You're going to have to jump through so many hoops to get a model from zbrush into source, loosing a ton of detail in the process. Yes, some of that detail can be preserved through bump/normal maps or possibly even displacements but you're going to have to use at least one very expensive 3D program just to get into source. If you want to do nice looking renders of your models why not just use zbrush? From what I understand it's fully capable. If you're looking to actually do animation or poses... rigging a model is a very technically complex skill and getting a rigged model into source is even more difficult. You're still going to have to use a program like maya or 3DS to do the rigging so you might as well do the animation or poses in there as well. Source Filmmaker runs on a video game engine which is at the complete opposite end of the spectrum quality wise from zbrush. It's strength is better suited towards long form animations that require multiple camera angles, sound and editing and everything like that. I really think you're better off staying out of Source unless you're serious about creating an animated film or something. Even then, it's a tremendous amount of work converting all your assets so you should take that into account when deciding what your goals are and how best to go about them.[/QUOTE] Thanks man, I really had no idea it was so tough, all I saw was some of the end results of rendering 3D scenes as a still picture in SFM, and I thought, "Hey, I wonder if I could get my sculpt rigged, posed, lighted and rendered in there?" So here I am. The reason I wanted to pose my character(s) in a program besides ZBrush is simply because I was under the impression that ZBrush is mainly a SCULPTING program not so much a rigging and posing one, turns out that if you got the know how, you can do a lot in between ZBrush and Photoshop. Thanks for your help pal, you've been a great help.
Yup that's right, stick to zbrush and photoshop and you're going to be fine! Good luck :D
asking the source filmmaker section if they use source filmmaker
[QUOTE=CLUB3000;40060157]Anyone here use source filmmaker?[/QUOTE] In the section boldly titled [B]Source Film Maker (Gabe's Mod)[/b]? Certainly not.
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