First real time with the graph editor. I have a lot to learn about eyes too.
[video=youtube;aFsgucUMZvE]http://www.youtube.com/watch?v=aFsgucUMZvE[/video]
C&C please?
You could work more on the faceposing and hand pose to make them more accurate. That's about my only problem with it.
Also animating the eyebrows would make it more realistic. Adding a shallow DOF to the camera will make the shots look better too
[QUOTE=DMK95921;36779708]Also animating the eyebrows would make it more realistic. Adding a shallow DOF to the camera will make the shots look better too[/QUOTE]
that was the original plan, although the render time got bumped up to 16 hours.
[QUOTE=OneFourth;36782377]that was the original plan, although the render time got bumped up to 16 hours.[/QUOTE]
So? Don't rush quality. It takes however long it should take.
Also, that lipsync was horrible, sorry. He looked like he was speaking to an entirely different track.
Gotta lock his eyes to his head/camera.
[QUOTE=Katazuro;36785957]Gotta lock his eyes to his head/camera.[/QUOTE]
How do I lock the eyes to the camera? What bone do I use?
lock the eye's viewTarget to the camera's position and rotation (or the subgroup that controls both of those)
[editline]15th July 2012[/editline]
oh yeah, how'd you do the cool camera panning?
[editline]15th July 2012[/editline]
oh yeah set the render dof settings to something above 32, but 32 will do for rendering. majorly cuts down on the rendering with little to no grain. set the motion blur to camera's settings.
[QUOTE=Katazuro;36786702]lock the eye's viewTarget to the camera's position and rotation (or the subgroup that controls both of those)
[editline]15th July 2012[/editline]
oh yeah, how'd you do the cool camera panning?
[editline]15th July 2012[/editline]
oh yeah set the render dof settings to something above 32, but 32 will do for rendering. majorly cuts down on the rendering with little to no grain. set the motion blur to camera's settings.[/QUOTE]
The camera panning was done completely in the Graph Editor by alot of key-framing and rolls.
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