• OSFM War Week
    21 replies, posted
Hey, I was wondering if anyone else has seen [url=http://steamcommunity.com/groups/OpenSourceFilmmaker/discussions/11/630800446116522651/]this.[/url] [media]http://www.youtube.com/watch?v=dc_1FpT9L9w&[/media]
yep, starting my project now.
Seems like it will be fun, I had a war themed Saxxy idea, but I didn't have the time.
I've started doing an Imperial Guard themed one. I had no idea how I was going to approach it until I took a shower. Other than that, I have had the thing planned for months. Now is the perfect opportunity for me to do a small scene from it.
[video=youtube;gc3qTwXiFlg]http://www.youtube.com/watch?v=gc3qTwXiFlg[/video] i made a war video and it turned into psychological thriller whoops
[video=youtube;E51baoB-5o4]http://www.youtube.com/watch?v=E51baoB-5o4[/video]
[media]http://www.youtube.com/watch?v=0JLAgRS9Ll4[/media]
[video=youtube;FzpFKgf6BhA]http://www.youtube.com/watch?v=FzpFKgf6BhA[/video] An intense FPS action
[media]http://www.youtube.com/watch?v=tqDaLDhE-oE&feature=youtu.be[/media] I was not sure where I was going with this.
There's a lot of potential for that. Something I'd maybe do is when the pods launch, have it start off very obviously and suddenly. For instance: [media]http://www.youtube.com/watch?v=aLkVrydpiKs[/media] At ~4:36, the launch is basically like "BOOMRATTLING fallllllllll!!!!!" instead of just "faaalllllllllll", if that makes sense. Make it rattle a bit when it launches, like your avatar.
Ugh, ran outta time..... maybe I'll make something for the next theme week... crap I feel bad now...
I'm probably going to quickly sneak out a POS thing that makes little to no sense, but don't expect a miracle on my end. I ended up focusing on other things.
[QUOTE=Kartoffel;43494796]There's a lot of potential for that. Something I'd maybe do is when the pods launch, have it start off very obviously and suddenly. For instance: [media]http://www.youtube.com/watch?v=aLkVrydpiKs[/media] At ~4:36, the launch is basically like "BOOMRATTLING fallllllllll!!!!!" instead of just "faaalllllllllll", if that makes sense. Make it rattle a bit when it launches, like your avatar.[/QUOTE] Ah true. I may return to this idea in the future. The pod itself I'll be releasing onto the workshop when I figure out why the skingroups are crashing sfm with this model only. While a port already exists, this one I plan on having skingroups hopefully for the monitors so you can turn them on and off, and a bodygroup for the cracked glass.
[video=youtube;W1FO7fuwTVw]http://www.youtube.com/watch?v=W1FO7fuwTVw[/video] No plot really, but here's something I made.
Here's mine. [video=youtube;OxuqyY4xL5U]https://www.youtube.com/watch?v=OxuqyY4xL5U[/video]
that was pretty amazing IMO put it in [media] tags though
Making "https" into "http" would also be good. :v:
[QUOTE=nomad1;43495213]Ah true. I may return to this idea in the future. The pod itself I'll be releasing onto the workshop when I figure out why the skingroups are crashing sfm with this model only. While a port already exists, this one I plan on having skingroups hopefully for the monitors so you can turn them on and off, and a bodygroup for the cracked glass.[/QUOTE] If you want the real Mombasa skybox and building models used in the introduction and the ending of ODST, I can give them to you in .obj form. They just need their textures from the .map file they came from.
[QUOTE=MaddaCheeb;43517592]If you want the real Mombasa skybox and building models used in the introduction and the ending of ODST, I can give them to you in .obj form. They just need their textures from the .map file they came from.[/QUOTE] Yes please. From how you worded it, do they just need the materials for them applied or do I need to go searching for them?
You will need to go hunting for them, but I can provide the .map file and the adjutant program. All I ask for is to send me a copy of the compiled model when it's all done.
[QUOTE=MaddaCheeb;43524488]You will need to go hunting for them, but I can provide the .map file and the adjutant program. All I ask for is to send me a copy of the compiled model when it's all done.[/QUOTE] Okay. Sounds fair enough. I assume everything I need is in the .map file?
[QUOTE=nomad1;43527104]Okay. Sounds fair enough. I assume everything I need is in the .map file?[/QUOTE] Should be. I'll PM the stuff to you.
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