• Meet the Pyroneer
    6 replies, posted
I was told never to share the first thing i ever did, so here it is... the second thing ive ever done with SFM! 2.0: [media]http://www.youtube.com/watch?v=cxrYEERkbZk[/media] 1.0 [url]http://www.youtube.com/watch?v=9MxLCiyU950[/url] Changes made: 1) I switched the engineer to a pyro by switching the Elements model. 2) I edited the pyros monologe in Audacity to match the engineers monologe. 3) The impact shots where not added in the MTE file, it was in the mix audio though, so i had to make my own. Bad thing is, the only metal impact sounds are the snipers arrows, so i switched the impact shots to the arrow shots. Ull notice them. 4) I recorded a spy going across the screen and doing the motion of sapping the sentry. 5) I removed all the muzzle flashes from that sentry from there on. 6) I stopped the motion of the sentry from then on 7) I added the sentry sapper and added the sapper electric particles. 8) I did a second recording of the engineer destroying his own sentry next to the pyros face 9) around 0:52 I move him to the top of the van, and put a scout laying in the car with his feet out the window. Now the sentry is gone! YAY! DONE! Well i wanted to do more, and I might add more later.
That was actually really clever! I wasn't expecting the smaller sentry to be sapped. The audio sorta didn't fit, but you can only do so much with the Pyro's lines. Overall, I think it was well done. Hope you keep making more and improving.
You really could've worked on getting the Pyros voicelines to fit a bit better. Seems like you just put them in a line and sliced them up when necessary, which made for some really awkward random pauses and cutoff audio. All-in-all it was really bad and not close to the original engineer-dialogue as you seemingly wanted it to be. Other than that, nice work.
lol loved it
Should've moved the pyro's grenades so they didn't clip into the guitar.
[QUOTE=evlbzltyr;36731011]Should've moved the pyro's grenades so they didn't clip into the guitar.[/QUOTE] Didnt see it till after i rendered the whole thing.
Made a 2.0 with a couple new changes, its in the OP.
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