[ semi-tutorial ] A VERY LONG lighting walkthrough
10 replies, posted
This is a pretty long walkthrough of me actually lighting a pretty complex scene, I meant it to be a tutorial but it got pretty long as the scene was very complex. Check it out if you're REAAAALLLY interested. but be warned. long.
[video=youtube;JOIzjD4bMfg]http://www.youtube.com/watch?v=JOIzjD4bMfg[/video]
I look forward to watching this whole thing... eventually. I've always dug your lighting.
Really enjoyed it! Thanks!
Just saw the last part, good job.
A question, do you know what the "ambient intensity" means ?
Most likely refers to ambient occlusion
[video=youtube;0o1ukUxv91M]http://www.youtube.com/watch?v=0o1ukUxv91M&list=PL27F3FF2BAD63C427&index=19&feature=plpp_video[/video]
here's the thing, I added a bit of red to bring in color, but I think I overdid it a little, it was late . . . and I was hungry. dont' do lighting late at night.
ugh now I think the red ruined it. . . balls.
Totally didn't ruin it man, great work btw!
Is there a tutorial in which you explain shadow filtersize and radius? They can be pretty important values, too.
[QUOTE=Darkomni;37582583]Is there a tutorial in which you explain shadow filtersize and radius? They can be pretty important values, too.[/QUOTE]
Shadow filter size controls how sharp the shadows are, radius seems to spread out the light itself in terms of casting shadows. I think Max went over it in some thread.
[QUOTE=Darkomni;37582583]Is there a tutorial in which you explain shadow filtersize and radius? They can be pretty important values, too.[/QUOTE]
I still havent' done a tutorial on all the little controls in lighting, partly because I only have a loose grasp on what they all do myself so far. someone else should do a showcase of them so that I can learn.
[QUOTE=Funny Hats;37583296]Shadow filter size controls how sharp the shadows are, radius seems to spread out the light itself in terms of casting shadows. I think Max went over it in some thread.[/QUOTE]
[media]http://www.youtube.com/watch?v=4IzCAhNNOCU[/media]
this is all you need to know
Most of the time you'll always want a bit of radius (15/25%), and a [I]very low[/I] filtersize, if not the lowest possible. Just go the lowest you can without artefacting or shadows that aren't smooth on round faces (e.g.
The huge advantage of radius is that, since it's slightly moves the shadows for each samples, it basically gets rid of shadow aliasing (caused by low filtersize) and [I]most[/I] imprecisions caused by that (like how you can tell when a pixel moves on the shadow map)
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