• Source Filmmaker 0.9.7.4 Released
    8 replies, posted
[quote]Source Filmmaker version 0.9.7.4 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: Added latest Team Fortress content Added copy/paste of bookmarks and keys between the Motion Editor and Graph Editor Now allowing published workshop models to reference models, animations, materials and textures from the shipped hl2/tf/etc directories Updated Python to 2.7 Added write depth pfm option to movie layoff for compositing in other packages Added dmxfind commandline utility Maya vstUtils plug-in added vstBlendShape utils Maya vsblendeditor plugin added limited Boolean functionality to blendeditor Various bug fixes[/quote]
[QUOTE]Now allowing published workshop models to reference models, animations, materials and textures from the shipped hl2/tf/etc directories[/QUOTE] This should have been implemented at day one but it's nice to see now
Anyone actually seen this [B]dmxfind[/B] thingie? It is really nice to see depth being exported to PFM.
Does anyone know the code to add black mesa again? Because this update screwed me over. I'm talking about the search path here. It was something like Game ../blah/blah/bms I don't know the exact line and i cant find it anywhere on the internet either. Now my entire project is broken. Error signs everywhere! Edit Found it! [QUOTE]Game "../../../sourcemods/BMS"[/QUOTE]
Latest team fortress 2 content? Like what?
I'm still wondering when we'll get our next "Meet the Team" project file. If ever.
[QUOTE=Hogie bear;40516467]Latest team fortress 2 content? Like what?[/QUOTE] Infinite's hats, probably.
> Various bug fixes > Didn't even fix [url=http://facepunch.com/showthread.php?t=1241782&p=40129973&viewfull=1#post40129973]this[/url].
The Python upgrade is nice but arrrggh, it's gonna bugger up my WIP scripts.
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