• Random Adventures of TF2 - Episode 1
    11 replies, posted
[B]Random Adventures of TF2 [/B]is a new series I will do once a week. It should have 6 or more 30 second clips all together... and its a series so all the better for you to subscribe! I added a clip of a previous video only because im tired, and tried to release it before i go to sleep. The next episodes will have more clips. [media]http://www.youtube.com/watch?v=tz8KHMqNAFo[/media]
I gotta say the Wild Wild West part made me crack a smile, nice work.
At the end of the last one, whilst the spy was having his back face the entrance, the engineer should've killed the spy and replanted a sentry there.
Nice mocap animations! Where did you get them from though?
This was funny, do you mind making more ?
[QUOTE=Inferius;36778599]Nice mocap animations! Where did you get them from though?[/QUOTE] Second Life is a sandbox game. People can upload sounds, textures, mesh, and even animations. Now there is custom viewers that can export these things made by people. All I do is I find the right animation, and most of them already where in my inventory so it wasn't hard, and i export them... Then i have to do some work in Motion Builder and Maya, then its all baked and ready to put into SFM. Then i edit parts of the bones that did not transfer, like the fingers, toes, emotions, and finally I usually spruce up the animation to go with the models posture, but I only have to do that for the solider, pyro, and heavy because the other classes are skinny enough. I plan on releasing like 5 ejection animations, they basically look like kills ud see with the rocket launcher if their ragdoll did not explode. Its nice to fake a ragdoll effect.
[QUOTE=Uglehs;36781446]Second Life is a sandbox game. People can upload sounds, textures, mesh, and even animations. Now there is custom viewers that can export these things made by people. All I do is I find the right animation, and most of them already where in my inventory so it wasn't hard, and i export them... Then i have to do some work in Motion Builder and Maya, then its all baked and ready to put into SFM. Then i edit parts of the bones that did not transfer, like the fingers, toes, emotions, and finally I usually spruce up the animation to go with the models posture, but I only have to do that for the solider, pyro, and heavy because the other classes are skinny enough. I plan on releasing like 5 ejection animations, they basically look like kills ud see with the rocket launcher if their ragdoll did not explode. Its nice to fake a ragdoll effect.[/QUOTE] you dont need to compile any models with sequences then? What exactly do you do when they're export ready in maya?
[QUOTE=Calubri;36784798]you dont need to compile any models with sequences then? What exactly do you do when they're export ready in maya?[/QUOTE] Right click your model and > Import Animations
With a title like that I was not expecting this to be entertaining. Great work.
Good work, I liked the Thriller part.
From the title, I expected a shitty gmod quality video. You impressed me, great job.
[QUOTE=Mr. Smartass;36820429]From the title, I expected a shitty gmod quality video. You impressed me, great job.[/QUOTE] Everyone keeps saying that, what should I name small 20-30 second clips all bunched togethor? Robot Chicken?
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