• Need help creating a IK Rig
    13 replies, posted
Hey guys. I've been trying to set up a IK rig script for the Starcraft 2 Terran Marines released some time ago but so far, I've had no success. Would anyone be able to help/create one if I provided the model?
[url]https://developer.valvesoftware.com/wiki/SFM/Making_custom_rigs[/url]
Didn't help me at all. Considering the Marines "shoulder" bone is the upper arms and there is no "collar" bones.
[QUOTE=Fussy!;40012629]Didn't help me at all. Considering the Marines "shoulder" bone is the upper arms and there is no "collar" bones.[/QUOTE] Then you change the IK rig to make it Chest Upper arm Lowerarm hand
Sorry to hijack your thread but I have a problem as well with a dota2 IK Rig. I always get a _main_:165: RuntimeWarning: Unable to create rig 'rig_biped_name' Does that mean that some bones are missing?
I've found that if I try to apply a rig that doesn't work, and then fix it so that it does work, I still have to restart SFM before it will apply correctly.
[QUOTE=PalmliX;40036949]I've found that if I try to apply a rig that doesn't work, and then fix it so that it does work, I still have to restart SFM before it will apply correctly.[/QUOTE] Interesting. Python scripts are supposed to be Hot swappable. I have edited and made changes to dozens of rigs mid session and it has never given me trouble.
is there an error log for the scripts? the console does not really help me to find the problem.
[QUOTE=Doc ock rokc;40037357]Interesting. Python scripts are supposed to be Hot swappable. I have edited and made changes to dozens of rigs mid session and it has never given me trouble.[/QUOTE] Yah I was fine for a while until the big SFM update that changed a lot of things, ever since I've found working with rigs to be less consistent in SFM, maybe it's just my installation? But it's definitely happened to me a few times now where I'll be working away, apply the rig, I get a generic error, i.e. can't build rig, I restart SFM try again and the rig works fine.
[QUOTE=PalmliX;40036949]I've found that if I try to apply a rig that doesn't work, and then fix it so that it does work, I still have to restart SFM before it will apply correctly.[/QUOTE] You do not have to restart SFM. You need to ctrl-Z to the point before you tried to apply the broken IK rig. Alternately, you need to spawn a new version of the model [b]without deleting the one you tried to apply the broken rig to.[/b] Then apply the rig to the new model. Once it loads correctly, you can delete the old model. [b]You cannot delete and remake the model - it will not work.[/b] Just thought I'd share this bit of information, because restarting SFM is very inconveniencing.
Oh great thanks so much! I figured there had to be a better way.
How do I figure out what to do to fix my Rig? For example, I want to build a rig for Slark, a dota 2 character. He has ear bones and tail bones, so do I [B]have[/B] to use them in my rig for it to function properly?
[QUOTE=duckki;40245089]How do I figure out what to do to fix my Rig? For example, I want to build a rig for Slark, a dota 2 character. He has ear bones and tail bones, so do I [B]have[/B] to use them in my rig for it to function properly?[/QUOTE] No, you do not have to use them.
[QUOTE=duckki;40245089]How do I figure out what to do to fix my Rig? For example, I want to build a rig for Slark, a dota 2 character. He has ear bones and tail bones, so do I [B]have[/B] to use them in my rig for it to function properly?[/QUOTE] Does this rig not work for you? [url]http://sfmbox.com/rig-for-dota-2/[/url]
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