Christmas Is A Little Early This Year - December 17, 2013 Update
67 replies, posted
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[B][URL="http://sourcefilmmaker.com/post.php?id=12124&p=1"]Christmas Is A Little Early This Year[/URL]
[/B]
Now that we've been able to take a little breather after the Saxxy's, we're finally found time for a couple [URL="http://store.steampowered.com/news/12125/"]updates[/URL] that have been commonly requested. First off - the SFM now supports scaling models and even individual bones dynamically. (We can already picture the Meet The Heavy remakes with a tiny-head Heavy - extra credit for pitch shifting his dialog) We should mention that in our hurry to get it out before the holidays, it hasn't had as much testing as we'd like, so that feature may be even more beta than the SFM as a whole.
Secondly, the [URL="http://steamcommunity.com/workshop/browse/?appid=1840"]SFM Workshop[/URL] now supports all of the commonly requested asset types. So maps, particles, materials, textures, scripts, sessions, shots and animation dmx files can now all be submitted to and downloaded from the workshop. Once you include their dependencies, maps, shots and sessions can get quite large pretty fast, so we've also increased the workshop quota to 1 GB.
So for those of you with some free time over the holidays, we're expecting big things! (Or comically small things - your choice.) Go share your maps, animations, textures or even entire shots, and earn the respect and admiration of the SFM community. Or just see if you can make anything more popular than the (multiple? really?) [URL="http://steamcommunity.com/workshop/browse/?appid=1840&browsesort=toprated&browsefilter=toprated&p=1"]Scout's Mom-bots![/URL]
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[URL="http://store.steampowered.com/news/12125/"][B]Source Filmmaker 0.9.8.3 Released[/B][/URL]
Product Update - Valve
13:48
Source Filmmaker version 0.9.8.3 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:
-added -sfm_startup_script commandline option that allows you to choose a python script to run at sfm startup
-changed "Show shot ID overlay" to a render setting, instead of an app setting
-transforms can now have (uniform) scale, and you can add an animatable scale control to models and bones in the animationset editor
-added maps, particles, materials, textures, sessions, shots and animations to the workshop
-removed Submit To Saxxy Awards menu item
-misc crash fixes
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Interesting that they opened up the workshop like this a few days after SFMBox shuts down.
Also scaling, wooo!
HOLY FUCK FINALLY
That's some great news!
"transforms can now have (uniform) scale, and you can add an animatable scale control to models and bones in the animationset editor"
[video=youtube;j_W9WK7JtsM]http://www.youtube.com/watch?v=j_W9WK7JtsM[/video]
i just came
so we can finially size things?
our prayers answered?
Right click on a model in the ASE -> Utilities -> Add Scale Control to Models
(took me a few minutes to find it)
I couldn't hit winner fast enough. Finally, workshop reform.
But 1GB? That's still less then like 3 large gmod addons or single skyrim mods. I'm still unclear why they'd cap it at all, you think valve could spare the steam server space I mean goddamn.
But I'm not going to let that get me down. Expect some more workshop content from me soon! (I'll have to be selective, admittedly, and implement some compression I don't want to do, but I'll make it work.)
took a few mintues to figure out but you right click models and scale under utilities
[t]http://puu.sh/5PS0t.jpeg[/t]
Anyone try scaling stuff yet?
Scaling works great except on rigged models. Hopefully that's something that can be fixed. Nevertheless, giggling like a little schoolgirl right now.
Prop scaling! Really needed this for my current project, so awesome news :)
This is gonna change things in so many ways- i can't even imagine how great scene building will be now...suddenly there's no limits.
oh my god a scale tool yes yes yes yes yes yes yes yes yes yes yes
[editline]17th December 2013[/editline]
yes yes yes yes yes yes yes yes
[editline]17th December 2013[/editline]
[B]yes[/B]
[QUOTE=MaxOfS2D;43214765]oh my god a scale tool yes yes yes yes yes yes yes yes yes yes yes
[editline]17th December 2013[/editline]
yes yes yes yes yes yes yes yes
[editline]17th December 2013[/editline]
[B]yes[/B][/QUOTE]
Holy shit max, that was fast
[IMG]https://pbs.twimg.com/media/BbttfyECQAAVf6i.jpg:large[/IMG]
This new scaling feature is just pure awesome.
[t]http://i.imgur.com/56beh6K.jpg[/t]
[QUOTE=MaxOfS2D;43214765]oh my god a scale tool yes yes yes yes yes yes yes yes yes yes yes
[editline]17th December 2013[/editline]
yes yes yes yes yes yes yes yes
[editline]17th December 2013[/editline]
[B]yes[/B][/QUOTE]
exactly my reaction. this is huge. [sp]and now i can make it small if i want[/sp]
if i had a model of heavy's pocket without the pocket medic i would put tiny medic in heavy's pocket and make a whole feature length movie about it
[quote]Secondly, the SFM Workshop now supports all of the commonly requested asset types. So maps, particles, materials, textures, scripts, sessions, shots and animation dmx files can now all be submitted to and downloaded from the workshop. Once you include their dependencies, maps, shots and sessions can get quite large pretty fast, so we've also increased the workshop quota to 1 GB.[/quote]
[IMG]http://i.imgur.com/7QION62.jpg[/IMG]
...
Wait I am on my mac Which means I can't get on sfm to upload my scripts
[IMG]http://i.imgur.com/EJUIApY.png[/IMG]
PLEASE DON"T UPLOAD A PERSON'S SCRIPTS WITHOUT THEIR PERMISSION!
[highlight](User was banned for this post ("Reaction image" - MaxOfS2D))[/highlight]
it's like a whole new game
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