For those of you who know me (or frequent the OSFM chatroom on Steam), I use SFM a lot but never really make much. I just mess around, learning how to work things. That's how I figured out [url=http://facepunch.com/showthread.php?t=1241804] RT Cams[/url], [url=https://facepunch.com/showthread.php?t=1303458]the hidden comic editor[/url] (I figured it out, Gamer wrote the thread), [url=https://www.youtube.com/watch?v=UXKviuIeDYQ]displacement maps[/url] (figured it out based upon some info Cra0kalo gave me, etc. Just messing around with SFM until something happened.
I have a lot of content from R&D (subdivision tests, cloth tests, vertex animation tests, etc). I don't really do much with it after the tests so it just sits in my SFM folder. I decided I might as well just give it out if anyone wants to mess with it or just see how it works. There are some other random models I've done in there as well.
[url=https://www.youtube.com/watch?v=DjwHLDwaDnY&list=PLHrYeMDVcqwFsqaO-1yZaj2aYNecRbpKr]Here's a Youtube Playlist of a lot of the stuff I've done[/url] (Note: This playlist is probably outdated 95% of the time)
I play around with shader parameters on a regular basis to see what effects I can get. I usually get results like:
[t]https://dl.dropboxusercontent.com/u/42169829/ShareX/2013-07/2013-07-24_16-06-01.png[/t]
[t]https://dl.dropboxusercontent.com/u/42169829/ShareX/2013-06/2013-06-17_16-24-19.png[/t]
[t]https://dl.dropboxusercontent.com/u/42169829/ShareX/2013-10/2013-10-24_22-49-22.gif[/t]
[t]https://dl.dropboxusercontent.com/u/42169829/ShareX/2013-10/2013-10-25_19-44-58.gif[/t]
[t]https://dl.dropboxusercontent.com/u/42169829/ShareX/2013-11/2013-11-03_00-57-16.gif[/t]
Anyways you get the picture. I don't have these saved as most were made months ago but I'll be saving future ones.
I created a [url=https://www.dropbox.com/sh/jp2x3c4x5qfrx25/VRntdD4USD] Public Dropbox Folder[/url] where I'll be dumping various things I do. It'll have various things in it such as DMXs I feel like publishing, VMTs I make with pictures next to it, etc. I'll also be put the majority of my "narry" (steam username) folder in the dropbox for anyone that wants to use some of the stuff I've made but haven't packed up for a release (Example: There's a water model in there back from when I was doing [url=https://www.youtube.com/watch?v=N21IW3g1Gmo]baked water testing[/url] and the [url=https://www.youtube.com/watch?v=DjwHLDwaDnY]hair model[/url] from when I was messing around with vertex animation. These were mostly just tests and a lot don't serve much practical use, but I'll be including the source files I can find for those who want to see how everything works.
Anyways enjoy!
Shortened link for memorization purposes: [url]http://is.gd/sfm_public[/url]
Full link: [url]https://www.dropbox.com/sh/jp2x3c4x5qfrx25/VRntdD4USD[/url]
That water model looks fantastic. I'll probably find some use for it. Thanks for these, definitely plenty of stuff to play around with. Which shader did you use on your Reference picture for the water? Can't seem to find it.
[QUOTE=ZappaBappa;44138164]That water model looks fantastic. I'll probably find some use for it. Thanks for these, definitely plenty of stuff to play around with. Which shader did you use on your Reference picture for the water? Can't seem to find it.[/QUOTE]
I think it was customhero with $interior
Wee I love digging through other people stuff
[QUOTE=Pw0nageXD;44138051]
[t]https://dl.dropboxusercontent.com/u/42169829/ShareX/2013-11/2013-11-03_00-57-16.gif[/t]
[/QUOTE]
I guess it's a Nikker xdd
[QUOTE=revzin;44146089]Wee I love digging through other people stuff[/QUOTE]
No problem!
I'll probably be putting some source files up later.
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