• Warhammer 40k IK Rig script?
    2 replies, posted
Hey, would someone make a rigging script [url=http://www.garrysmod.org/downloads/?a=view&id=132068]for[/url] [url=http://www.garrysmod.org/downloads/?a=view&id=132122]these[/url] [url=http://www.garrysmod.org/downloads/?a=view&id=132273]models[/url] by Wraithcat? I attempted to do so by using the Valve developer wiki, but the bone names were too convoluted and scattered to be able to make much sense of it. I even think there were some missing bones, as well as an entire, unused set of the original bones from the headhacking process! They are a [i]mess![/i] So yeah, could someone help me out with this?
Bump?
I can guarantee you that the models do not have two skeletons. The skeleton hierarchy more or less is is That said, some of the bones chain are actually 4 bone chains, so you would need to probably change the hierarchy if SFM has the same IK rules as normal QCs - so have something like LLeg11 t owhich LLEG12 and leg2>llegankle are both attached to as opposed to lleg11>leeg12>lleg2>llegankle [code] Rig_Hips - pelvic root RIG_LLEG11 - upper leg RIG_LLEG12 - upper lower leg RIG_LLEG2 - calf RIG_LlegAnkle - feet RiG_LLEGTOE RIG_RLEG11 RIG_rLEG12 RIG_RLEG2 RIG_rlegAnkle RiG_rLEGTOE RIG_SPINE RIG_CHEST RIG_NECK valveBiped.bip01_Head1 rig_larmCOLLARBONE - clavicle rig_larmUpper1 - upper arms Rig_larmUper2 - elbows and lower upper arm rig_larmfore - forarm below elbow ValveBiped.Bip01_L_Hand Fingerbones (valveBiped.bip01_L_Fingerxy) rig_lshoulderpad -shoulder rig_rarmCOLLARBONE - clavicle rig_rarmUpper1 Rig_rarmUper2 rig_rarmfore ValveBiped.Bip01_r_Hand Fingerbones (valvebiped.bip01_R_Fingerxy RIG_RSHOULDERPAD [/code]
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