Hey, would someone make a rigging script [url=http://www.garrysmod.org/downloads/?a=view&id=132068]for[/url] [url=http://www.garrysmod.org/downloads/?a=view&id=132122]these[/url] [url=http://www.garrysmod.org/downloads/?a=view&id=132273]models[/url] by Wraithcat?
I attempted to do so by using the Valve developer wiki, but the bone names were too convoluted and scattered to be able to make much sense of it. I even think there were some missing bones, as well as an entire, unused set of the original bones from the headhacking process! They are a [i]mess![/i]
So yeah, could someone help me out with this?
Bump?
I can guarantee you that the models do not have two skeletons. The skeleton hierarchy more or less is is
That said, some of the bones chain are actually 4 bone chains, so you would need to probably change the hierarchy if SFM has the same IK rules as normal QCs - so have something like LLeg11 t owhich LLEG12 and leg2>llegankle are both attached to as opposed to lleg11>leeg12>lleg2>llegankle
[code]
Rig_Hips - pelvic root
RIG_LLEG11 - upper leg
RIG_LLEG12 - upper lower leg
RIG_LLEG2 - calf
RIG_LlegAnkle - feet
RiG_LLEGTOE
RIG_RLEG11
RIG_rLEG12
RIG_RLEG2
RIG_rlegAnkle
RiG_rLEGTOE
RIG_SPINE
RIG_CHEST
RIG_NECK
valveBiped.bip01_Head1
rig_larmCOLLARBONE - clavicle
rig_larmUpper1 - upper arms
Rig_larmUper2 - elbows and lower upper arm
rig_larmfore - forarm below elbow
ValveBiped.Bip01_L_Hand
Fingerbones (valveBiped.bip01_L_Fingerxy)
rig_lshoulderpad -shoulder
rig_rarmCOLLARBONE - clavicle
rig_rarmUpper1
Rig_rarmUper2
rig_rarmfore
ValveBiped.Bip01_r_Hand
Fingerbones (valvebiped.bip01_R_Fingerxy
RIG_RSHOULDERPAD
[/code]
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