• Attaching a custom animation to a custom model.
    0 replies, posted
I feel like I'm very close here, and would appreciate some insight. When I import a custom animation from Maya, it works on the TF2 models. Any other models I try to import gives a long list of errors. I have even followed suggestions of renaming the bones Most custom models import with the ValveBiped bone list. I have changed the all of the names in the animation set editor to match TF2 bone names. I still receive an error though. Here is a screen cap of what happens. [url]http://i.imgur.com/5mX88.png[/url] Note: On the left side the bones are renamed correctly.
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