This is still unfinished, right?
Because at the end red demoman simply cuts own fingers.
[editline]28th July 2012[/editline]
Also axe could be rotate little bit so it wont look like he is just trying to smash him with the flat side.
[QUOTE=Combine 177;36974998]This is still unfinished, right?
Because at the end red demoman simply cuts own fingers.
[editline]28th July 2012[/editline]
Also axe could be rotate little bit so it wont look like he is just trying to smash him with the flat side.[/QUOTE]
Thanks, I'll fix it asap. Anything else?
Is there anyone good at making fight scenes here on facepunch? I'd love to continue the video but I suck at makig fight scenes and I don't want to ruin it.
When you first show the red guy, he's looking left(from camera's POV). Then the next shot is so fast we can't see which way he's facing, so we assume still to the left. Since the camera moves to the RIGHT, showing us the blue guy there, it makes it look like the blue guy is behind him.
You need to either change that first shot of the red guy, so he's looking to the camera's right, or change the amount of time you show the red guy in that following shot so that we can tell he's looking to the right now.
Finally, at the end as they come together they both stay at the edges of the screen as the camera moves in. It might work better if they slowily move to the center of the picture, getting closer to each other. It'll emphasize their movement, like they are charging into the fight. Right now, with each one sticking to the edge of the screen, it undercuts any sense of speed in their running forward.
I don't know, I might be wrong, but the red Demo seems to be holding that sword in a weird way. I think it would look better if he was holding the sword next to his pelvis, or something like that.
Also, it would be cool if the sword in the center was sticked into the ground instead of floating.
[QUOTE=cecilbdemodded;36982016]When you first show the red guy, he's looking left(from camera's POV). Then the next shot is so fast we can't see which way he's facing, so we assume still to the left. Since the camera moves to the RIGHT, showing us the blue guy there, it makes it look like the blue guy is behind him.
You need to either change that first shot of the red guy, so he's looking to the camera's right, or change the amount of time you show the red guy in that following shot so that we can tell he's looking to the right now.[/QUOTE]
I'm kind of confused about what you are trying to say here.
In this shot the camera is on the redguy's left, the red arrow represents the camera. The character is then looking left of camera, the green arrow. The fact the camera moves does not change this orientation:
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/redguy1.jpg[/IMG]
This quick glimpse of the red guy does not show enough to see where he is looking, so we have to assume he's still looking left. The blue guy though is on the right, the blue marks the direction he's in.
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/redguyblur.jpg[/IMG]
But in this shot we see the red guy is looking RIGHT, facing the blue guy
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/redgoingright.jpg[/IMG]
What I'm saying is that once you establish a character looking a certain way(left or right), you have to choose your following camera positions and angles to be consistent with that. These two guys are facing each other and never move till the end, it should be a piece of cake to be very clear to your audience where they are in relation to each other. Switching from red guy looking left to red guy looking right, without any reason for it, is not a good idea.
edit: Here's another picture of what I mean. You use camera positions like in the bottom part of this picture, but you should use them like in the top part(for this sword video at least). The cameras need to be on the same side of the line between two characters.
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/cameraangles.jpg[/IMG]
[QUOTE=ferdam;36982362]Also, it would be cool if the sword in the center was sticked into the ground instead of floating.[/QUOTE]
I tried to put it in a rock at first, but it looked horrible. I think it's just easier like this.
By the way, the Dead Island trailer is a good example of how to switch camera positions and character orientation.
In that trailer, you will see the character looking one way in one shot, then another way in another shot.
It works though because if you notice, in all the shots they make it very easy to see where the character is, what they're doing, and where they're going. Even though the camera is all over the place, you never lose track of what you are seeing.
In a video where you are showing tight closeups of your character, with nothing else to orient the viewer, that's when things start getting confusing.
[QUOTE=cecilbdemodded;36996688]In this shot the camera is on the redguy's left, the red arrow represents the camera. The character is then looking left of camera, the green arrow. The fact the camera moves does not change this orientation:
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/redguy1.jpg[/IMG]
This quick glimpse of the red guy does not show enough to see where he is looking, so we have to assume he's still looking left. The blue guy though is on the right, the blue marks the direction he's in.
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/redguyblur.jpg[/IMG]
But in this shot we see the red guy is looking RIGHT, facing the blue guy
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/redgoingright.jpg[/IMG]
What I'm saying is that once you establish a character looking a certain way(left or right), you have to choose your following camera positions and angles to be consistent with that. These two guys are facing each other and never move till the end, it should be a piece of cake to be very clear to your audience where they are in relation to each other. Switching from red guy looking left to red guy looking right, without any reason for it, is not a good idea.
edit: Here's another picture of what I mean. You use camera positions like in the bottom part of this picture, but you should use them like in the top part(for this sword video at least). The cameras need to be on the same side of the line between two characters.
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/cameraangles.jpg[/IMG][/QUOTE]
the camera can be on the other side of the line but then there has to be a shot where the camera crosses the line.
Well I could change the shot showing red's face, but not the sideways shot. Where should I make that shot if I were to change it
I agree that the side shot is your centerpiece, you don't want to change that if you can avoid it. It works great as it is.
What I'd do is just change the way you film the demoman in the first shot we see of him(seconds 4-9). Try using an angle from this side:
[IMG]http://i5.photobucket.com/albums/y170/cecilb6/newangle.jpg[/IMG]
Notice he's now looking to the right, from the camera's point of view? That's the same direction he's looking in your side shot, so it matches. It also matches the shot of the demoman from behind. You can still move the camera across in front of him to the other side, by the way. The important thing is which side the camera starts on.
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