• Source Filmmaker update for 10/25/12 (0.9.5.15)
    24 replies, posted
[B]BLOG POST: [url]http://www.sourcefilmmaker.com/post.php?id=8026[/url][/B] -------------------------------------- Via the [url=http://store.steampowered.com/news/9200/]Steam store[/url]: [quote=Valve]- Updated assets from Team Fortress - Added time scale editing and freeze time on particle systems in animationset editor - Added ability to upload images to the SFM steam community - Added quick way to save an image from the current viewport - Added Set Offset Time to timeline - Renamed Blade Clips to Blade Clips And Bake Time Offset, and added new Blade Clips on shift-B - Improved YouTube upload dialog - Fixed performance bug when switching windows in the SFM - Film clips are now always locked to frames during interactive editing operations - Any film clips that are not on frames now cause the film strip to draw red - Script editor improvements - Updated Qt to version 4.8.3 - Removed Python 2.5 and unused Maya 2008 and 2010 directories - Fixed sdklauncher garbage mod string bug - Various crash fixes [/quote]
Nice to see an asset sync.
[QUOTE=Livewire2440;38184378]Updated assets?[/QUOTE] Most likely things that were missing in SFM with recent TF2 updates.
I hope they open up the mounting feature soon.
[QUOTE] - Improved YouTube upload dialog[/QUOTE] I didn't even realize the SFM had this. Nice.
[QUOTE=GameDev;38184711]I hope they open up the mounting feature soon.[/QUOTE] What do you mean? Like what GMOD has? Cause if so that would be helpful.
Uh oh, many of the /tf/ or /tf_movies/ models don't work, the model doesn't render but it can be loaded as an element in the set editor and the rig is there, this seems to be the case aswell in the modelviewer. Anyone with the same problem? Edit: Getting lods of models wrong checksum, maybe they updated the model format and need to recompile all the TF models to the newer format?
In mtt_heavy the Dustbowl part is fully dark, some sprites are lit. Anyone else having this issue as well?
Could someone tell me what this thing is? [IMG]http://cloud.steampowered.com/ugc/577845242941948449/69A2761ECEFA46F70589E44396853FB029047D89/[/IMG] I don't remember seeing it before. Is this something new, or just an unused asset and I'm mistaking thinking it's new?
[QUOTE=Chaofanatic;38185611]Could someone tell me what this thing is? [IMG]http://cloud.steampowered.com/ugc/577845242941948449/69A2761ECEFA46F70589E44396853FB029047D89/[/IMG] I don't remember seeing it before. Is this something new, or just an unused asset and I'm mistaking thinking it's new?[/QUOTE] Weird. I wonder where it's from.
I'm getting a ton of bugs too. [IMG]http://cloud.steampowered.com/ugc/939259113038379991/4C22FB3E64C8656C4E0249BB21A4B32538D78855/[/IMG]
[img_thumb]http://puu.sh/1iMpt[/img_thumb] Anyone else s timeline look like this when you open a project file created before the update because I can't even open the render screen or it crashes :/
Welp, there goes my Saxxy entry.
[QUOTE=speeder99123;38187202][img_thumb]http://puu.sh/1iMpt[/img_thumb] Anyone else s timeline look like this when you open a project file created before the update because I can't even open the render screen or it crashes :/[/QUOTE] [t]http://i.imgur.com/Jkegt.png[/t] [editline]26th October 2012[/editline] [QUOTE=Chaofanatic;38185611]Could someone tell me what this thing is? [IMG]http://cloud.steampowered.com/ugc/577845242941948449/69A2761ECEFA46F70589E44396853FB029047D89/[/IMG] I don't remember seeing it before. Is this something new, or just an unused asset and I'm mistaking thinking it's new?[/QUOTE] Reminds me of [url]http://www.backtothedome.com[/url] :v:
My SFM is still on 0.9.5.14 and refuses to update...
[QUOTE=brandonsh;38194036]My SFM is still on 0.9.5.14 and refuses to update...[/QUOTE] It always takes a while to start the update
[QUOTE=nomad1;38185206]What do you mean? Like what GMOD has? Cause if so that would be helpful.[/QUOTE] That has been possible before gmod in source.
So, We can use robots now?
Arg, VALVe broke Hammer. I can't open files that aren't recent or else it crashes, and I can't save any files. Well, what else is new.
[QUOTE=Gamerman12;38221860]Well, what else is new.[/QUOTE] More stuff being broken. [t]http://i.imgur.com/hhUUc.jpg[/t]
[QUOTE=AbeX300;38222537]More stuff being broken. [t]http://i.imgur.com/hhUUc.jpg[/t][/QUOTE] You have to record a take so it "locks" the dynamic props in otherwise they will only display if your current player in game mode is in the same PVS as whatever you're looking at in film mode
It appears as if they somehow changed the Soldier model? I think I remember to be able to apply hats simply by locking his and the respective headgear's bip_head and then applying the Zero preset on it. Strangely enough, I can't do that anymore with the Salty Sea Dog. Doing that will lead to the hat going to under his neck. Locking it to prp_helmet (as it is required for e.g. the Armored Authority), will end up with it hovering above his head.
How I upload images?
[QUOTE=Secrios;38249747]How I upload images?[/QUOTE] To a website.
Sorry, you need to Log In to post a reply to this thread.