Hello, I've been lurking in these forums a couple of days now and I'm fairly new.
Not sure If I'm supposed to make a new thread for my project or If I'm supposed to post it in the sticky.
I want to share an animation school project I finished a few weeks ago and would love to hear what you think about it.
The project is the trailer to Inception remade in Source Filmmaker.
[video=youtube;fPxS81tzWoU]http://www.youtube.com/watch?v=fPxS81tzWoU[/video]
I've used some interesting techniques that might be of interest.
I would like to share one of those techniques I used on the scene where the building in the distance is bending over the actors (0:19 - 0:24).
As you can see on the image below, the building is not bending over them at all.
It's in fact the platform where the actor are placed on that is bending over the distant building. An optical illusion.
The illusion is also aided by an animated volumetric light that acts as the sun. The sun descends in sync with the actors ascending to give the illusion
that the building in the distance is moving.
[IMG]http://i.imgur.com/lGu7CvO.png?1[/IMG]
As a final note I'd also like to share my first and only other SFM project I made a while ago.
It's a recreation of the bullet-time dodge scene in The Matrix. Nothing fancy, just a beginners video.
Enjoy.
[video=youtube;J29aiJSHNv4]http://www.youtube.com/watch?v=J29aiJSHNv4[/video]
The world bending is actually very well performed. The only thing that could be inproved in that scene is the scale and the clipping. Ofcourse this require more effort, but the current animation gets the point across. Kudos!
Also, I was never in to the tf2/hl2 crossover, and wish that you would've sticked with one theme, but that's just my opinion. Great work.
imagine if you were in city 17, and the city starts folding on you. You would have a citadel hurling towards you. dodge that.
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