Via [url=http://store.steampowered.com/news/8470/]the Steam store[/url]:
[quote=Valve/SFM devs]- SDK Launcher improvements
- Memory usage in status bar turns red when running low on memory
- Graph editor text fields are now visible for small window configurations
- Show/hide focal plane in viewport now updates
- Improvements in copy/paste between shots with infinite time selection
- [b]Added Left 4 Dead 2 survivor models[/b][/quote]
This is version 0.9.5.11.
Rumor has it:
- L4D2 survivor models were announced on the SFM Twitter page (@sourcefilmmaker if you aren't following it) and their Facebook page as well beforehand.
Time to make Meet the Coach.
Awesome.
L4D2 survivors that have poses that work!
No more of this:
[t]http://dl.dropbox.com/u/897064/l4d.png[/t]
now I just need to dig up how to get the rest of the l4d2 content in the game
[QUOTE=Kuromatsu;36922315]now I just need to dig up how to get the rest of the l4d2 content in the game[/QUOTE]
Impossible.
Crashes SFM.
[QUOTE=Smashman;36922347]Impossible.
Crashes SFM.[/QUOTE]
I realize this, doesn't mean people haven't ported things over in the past week.
[QUOTE=Funny Hats;36922239]Time to make Meet the Coach.[/QUOTE]
Model replacement of Meet the Heavy? Because you can't do that due to the bones of the L4D2 models being different than the TF2 models.
[QUOTE=Creeper120;36922760]Model replacement of Meet the Heavy? Because you can't do that due to the bones of the L4D2 models being different than the TF2 models.[/QUOTE]
I was joking, I'd never stoop to that anyway. And believe me, I just tried it with MtE and got horrifying results.
[QUOTE=Funny Hats;36923118]I was joking, I'd never stoop to that anyway. And believe me, I just tried it with MtE and got horrifying results.[/QUOTE]
What were the results.
-snip, still had the crashing models in my usermod-
if any of you are wondering, the main difference with the new sdk launcher is that it now takes into account your sfm launch options (-sfm_resolution etc.)
[QUOTE=MaxOfS2D;36923168]if any of you are wondering, the main difference with the new sdk launcher is that it now takes into account your sfm launch options (-sfm_resolution etc.)[/QUOTE]
Good, good.
So I've imported Ellis and Nick into a scene I'm doing but neither of them have phoneme presets. Anyone else? Having to do the lip syncing without presets is gonna take forever
[B]EDIT:[/B] Alright must be something off with the scene cuz I imported Nick into another project and I can see the presets fine.
[QUOTE=Jojje;36924349]So I've imported Ellis and Nick into a scene I'm doing but neither of them have phoneme presets. Anyone else? Having to do the lip syncing without presets is gonna take forever[/QUOTE]
Weird, coach worked PERFECTLY for me.
Speaking from a strictly unmodded SFM perspective, why did Valve add the survivor models? They don't fit at all in the TF2 maps given.
[QUOTE=Creeper120;36922760]Model replacement of Meet the Heavy? Because you can't do that due to the bones of the L4D2 models being different than the TF2 models.[/QUOTE]
Export All Heavy animations > Import in Maya > Export as fbx > Open in Motion Builder > Retarget Bones > Export as fbx > Import in Maya > Export as dmx
Tedious, but can be done.
[QUOTE=LegndNikko;36924471]Speaking from a strictly unmodded SFM perspective, why did Valve add the survivor models? They don't fit at all in the TF2 maps given.[/QUOTE]
i guess they wanna see us expand into other areas than just TF2
[QUOTE=Jojje;36925009]i guess they wanna see us expand into other areas than just TF2[/QUOTE]
Ironic seeing as how they gave us no new areas to expand into.
I personally want to make a video in the style of a Meet the Team video with one of the L4D2 characters. Obviously, I'd just try to use their vocal clips as best I could, trying to avoid any unnatural sentence transitions.
I don't think I have any Survivor models in the Source Filmmaker files, are they coming soon or am I going to have to wait for SFM 0.9.5.12?
I mean, I don't see any "survivors" directories anywhere in my game files for SourceFilmmaker
They should be in a folder called left4dead2_movies in game/ folder
If it isn't just verify game cache.
Did that, Freshz24. No folder showed up
Do they have any plans for haveing the props from L4D2 as well in SFM ?
Or do we have to manually get them in SFM ourselfs ?
[QUOTE=Greatdictator;36937415]Do they have any plans for haveing the props from L4D2 as well in SFM ?
Or do we have to manually get them in SFM ourselfs ?[/QUOTE]
They said they are planning to add all elements and maps from other Source games in SFM
[QUOTE=Mio Akiyama;36937461]They said they are planning to add all elements and maps from other Source games in SFM[/QUOTE]
valve says a lot of things. it's probably worth quoting them then emailing them like HEY WHERE IS THIS until they get it moving
[QUOTE=BenjaminTennison;36935682]Did that, Freshz24. No folder showed up[/QUOTE]
So you don't have a SourceFilmmaker\game\left4dead2_movies folder? What did it say when you verified the cache?
It simply said: "3 files failed to validate and will be reaccquired"
Alright, I figured out why no left4dead2_movies was visible. I opted into a "Previous" beta from the Properties->Betas
Why are there three? I mean, opt out of all betas, previous and what the fuck is this one?? Beta??? I didn't even know there was a private beta which needed a password!
[QUOTE=BenjaminTennison;37009288]Alright, I figured out why no left4dead2_movies was visible. I opted into a "Previous" beta from the Properties->Betas
Why are there three? I mean, opt out of all betas, previous and what the fuck is this one?? Beta??? I didn't even know there was a private beta which needed a password![/QUOTE]
That's Valve's beta of testing bugs. No different from our updates, except they have their own models and etc. in there
[QUOTE=Uglehs;36924738]Export All Heavy animations > Import in Maya > Export as fbx > Open in Motion Builder > Retarget Bones > Export as fbx > Import in Maya > Export as dmx
Tedious, but can be done.[/QUOTE]
Can you explain this better please? What are the original heavy animations being retargeted to? There aren't any l4d2 fbx rigs included like the TF2 rigs, and i've been having a devil of a time trying to get the l4d2 models into Maya with the right joint names. Decompiling them doesn't work and produces only a skeleton and head, importing l4d2 models from the game makes Maya rename all the bones from ValveBiped.whatever to ValveBiped_whatever.
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