Hi :downs:
I train in SFM a lot, like making test movies etc but I don't always export my projects and here what is wrong
But when I do, it's damn long. :v:
I made a first movie try with a 60 FPS and exported it, it took me 5 minutes, of course there were only a L4D2 model and a lip-sync within the model its self on the stage.bsp map this movie last 13 seconds
Now, i made another movie not a long time ago, and here i try to export it in whatever Quality, in this project i'm on the same map, i added a TF2 model a dragging light on his face and another for the background, and I saw the time remaining, I have to wait like 5 hours ( written on the time remaining) to have my videos.
I tried the MaxOfs2d issue, but it doesn't change.
Is there any way to make it shorter?
Thanks for your advices. :wink:
Forgot to tell you that the other movie lasts 10 seconds
Exporting can take a long time no matter your hardware or settings. Ways to reduce the time are all the obvious quality settings you listed.
Lower the FPS
Lower the resolution
Lower the # of Samples under progressive refinement
Keep in mind that if you have DOF, Motion Blur, Anti Aliasing, and Ambient Occlusion, your render times will increase because its having to calculate for each frame whichever setting you chose.
I made a scene which was roughly around 1 minute, took 6 hours, This was because I had 64 DOF, 8 Motion Blur, and AO.
Thanks a lot guys, I'll keep that in mind. :winks:
And indeed, there was something that stuck a lot my export time wich was I ran another map with it, so that's why it took 6 hours and I lowered my FPS and AO etc, It turned to 10 minutes. :v:
Thanks a lot to both of you, that is really nice.
Generally, there's no visible difference past 30 FPS, so you don't really need to go above that.
Also, I don't even turn on AO and AA until my final render.
Always go @ 24 fps, you dont need more if you enabled blur.
And always use image sequence except WIP pre-release.
[QUOTE=ornafulsamee;37103635]Always go @ 24 fps, you dont need more if you enabled blur.
And always use image sequence except WIP pre-release.[/QUOTE]
Wat, 30 will always look different from 24. It's not like those frames are disappearing. And the difference between 30 and 60 is still visible even on YT with a cap of 30fps if your video editor does some kind of frame interpolation.
24 frames per second is the industry standard, the only reason you need anything higher is for in depth animation, i.e. lip synching. valve creates their videos with 60 frames per second, when they export it's always 24 frames per second. just keep in mind there is no right answer, and it just depends on how you feel comfortable using it.
Yeah I was obviously talking for the final rendering.
You dont need more than 24 FPS if its blurred, maybe 35 (youtube limit) but I dont think it add that much smoothness.... Work on your animation before complaining on frame rate :D
Btw, 60 fps is totally useless, you usually want 60 fps if you slow them after that, like in fragmovies for example, otherwise its pointless and too heavy for the fluidity it brings (and some computer arent able to reed full hd video @ 24fps, so @ 60 fps it would be funny :p).
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