Hey guys.
So whenever I try to import them MVM maps to SFM, I get all these texture errors. I decompiled the maps using GCFscape and same for the textures. I'm pretty sure I copied all the necessary ones into the SFM directory but the error seems to persist.
Did anyone ever suceed on getting the MVM maps fully working on Source Filmmaker? If so, I'd appriciate any help.
Thanks in advanced,
JPRAS.
[editline]26th October 2012[/editline]
Ok, I was able to fix the textures by getting some more textures out of the gcf materials file, but I get some bugs whenever I look from one prespective to another. Random bits of models show up, maybe big tank gibs? (where the robots spawn):
[img]http://speedcap.net/sharing/1033/6d7b4676a865ffdf349744aee09315f0.png[/img]
[img]http://speedcap.net/sharing/1033/04d037b1f6adb0ff3bcf1ef3a5a577e0.png[/img]
Seeable from one side, but not from the other. This bug is along the whole map. Any ideas on how to fix?
Cheers
[QUOTE=JPRAS;38195698]:words:[/QUOTE]
I think it has to do with the recent Source Filmmaker update. I've never had this problem when I imported the map into SFM before the patch, but now, I'm getting that same problem...
Hell, it's happening to me to several maps, like Degroot Keep.
You probably have to wait for another patch, unfortunately. .-.
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