• Particle Editor continuous effect?
    2 replies, posted
My first post, please be gentle. :) I've been looking around the particle editor and was wondering if anyone here knew what will make an effect 'continuous'. IE (increase the amount of time that smoke rises from a point) The effect I am playing with is in 'impact_fx.pcf' and it's called 'impact_generic_burn'. Any help is appreciated. EDIT: I am thinking it would be somewhere in the 'emit_continuously' emitter property but can't seem to come up with a combination of values that works. [editline]12th August 2013[/editline] I think I found what I am looking for. If anyone's interested: 1.) I disabled the 'remap initial scalar' property by unchecking the 'operator enabled' value. 2.) I set the 'emission duration' value to 0 in the property 'emit_continuously' [editline]12th August 2013[/editline] 3.) I had to set 'operator end fadeout' to 0 as well in the property 'emit_continuously'.
Just copy paste the function from another system and modify it to suit your needs and to figure out what controls what. Creating new properties from scratch is always a bad idea until you know what makes what do what.
Good idea. Thanks for you input.
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