• Source Filmmaker update for 5/30/13 (5/31/13 UTC, 0.9.7.8)
    11 replies, posted
Via [URL="http://store.steampowered.com/news/10746/"]the Steam store[/URL]: [quote=Valve]- fixed flashlight volumetrics falling back to wireframe on Intel HD graphics chips - enabled multi-select when importing elements into element arrays - added Set To Default context menu item to control sliders in animationset editor - fixed particles not simulating on the first frame of the first rendered shot using -sfm_autolayoff [filename] - fixed transform path visibility resetting to on when you change control selection - multiple fixes to dod/gameinfo.txt, including now overriding tf content with dod content when running out of that mod - (in 0.9.7.7)can now switch mods by adding -game [mod] to the SFM’s launch options [/quote]
[QUOTE]- enabled multi-select when importing elements into element arrays - added Set To Default context menu item to control sliders in animationset editor[/QUOTE] eh. pretty cool
Does anybody know how to make animation set editor Groups in these newer versions? I can't find it anymore
Until I see a bullet point of "added collision via traces to particle systems" I will never truly be happy with a SFM update. :(.
It's very nice that there have been more bug fixes lately [editline]31st May 2013[/editline] I hope they continue
[QUOTE=Gmod4ever;40848405]Until I see a bullet point of "added collision via traces to particle systems" I will never truly be happy with a SFM update. :(.[/QUOTE] Isn't that already in there? Edit: [thumb]http://i.imgur.com/uvnIDs8.png[/thumb] Yep. It's under constraint
[QUOTE=krailyx;40847716]Does anybody know how to make animation set editor Groups in these newer versions? I can't find it anymore[/QUOTE] Click on the [URL="http://puu.sh/35sgh.png"]cog wheel[/URL] and select Show Scene Hierarchy.
What is this? - (in 0.9.7.7)can now switch mods by adding -game [mod] to the SFM’s launch options Like if I wanted to have a portal when pressing F11 in portal 2?
[QUOTE=Uglehs;40860945]What is this? - (in 0.9.7.7)can now switch mods by adding -game [mod] to the SFM’s launch options Like if I wanted to have a portal when pressing F11 in portal 2?[/QUOTE]No. To cut a long story short, this means you can load alternate gameinfo.txt configurations easier. There's one included with the DOD DLC, for example, that gives DOD content priority over TF2 to fix some conflicts.
[QUOTE=PalmliX;40857874]Click on the [URL="http://puu.sh/35sgh.png"]cog wheel[/URL] and select Show Scene Hierarchy.[/QUOTE] No you used to be able to make custom groups, name them, and put anything in there. That only makes one for lights and cameras.
[QUOTE=krailyx;40868696]No you used to be able to make custom groups, name them, and put anything in there. That only makes one for lights and cameras.[/QUOTE] you still can just select a group of models right click and select Group selected dags
[QUOTE=Pw0nageXD;40853290]Isn't that already in there? Edit: [thumb]http://i.imgur.com/uvnIDs8.png[/thumb] Yep. It's under constraint[/QUOTE] Now get it actually colliding with a barrel anim-set you add, and come back to me.
Sorry, you need to Log In to post a reply to this thread.