• Add facial rigging to models?
    23 replies, posted
Hello Facepunch! :) I am a Counter Strike:Source editor, and i would really like to have facial rigging on CSS models. I thought maybe it was possible to just steal some files from the TF2 models and import to css? Can anybody tell me if i can possibly make the models?
[QUOTE=qeyser;41580910]I thought maybe it was possible to just steal some files from the TF2 models and import to css?[/QUOTE] oh no. TF2 uses something called [I]Hardware Morph[/I]. Now, you couldgive the CS:S guys facial flexes, but it wouldn't be as easy as mincing files.
[QUOTE=OneFourth;41581287]oh no. TF2 uses something called [I]Hardware Morph[/I]. Now, you couldgive the CS:S guys facial flexes, but it wouldn't be as easy as mincing files.[/QUOTE] I dont really get if this means that it can easily be done or if it cant?
Of course you can (even HWM), but that is a lot of handiwork.
[QUOTE=revzin;41581466]Of course you can (even HWM), but that is a lot of handiwork.[/QUOTE] Is it something there have been made a tutorial or guide for? If not im lost ;(
You're basically SOL qeyser unless you can find someone willing to do this kind of work. Why not just use some head hacked cs:go models or something like that? CSS stuff is pretty bleh looking anyway.
[QUOTE=PalmliX;41584509]You're basically SOL qeyser unless you can find someone willing to do this kind of work. Why not just use some head hacked cs:go models or something like that? CSS stuff is pretty bleh looking anyway.[/QUOTE] As i make frag edits in css this will be a problem :(
I don't understand.. you need facial animation in css for your frag edit? What does this have to do with SFM?
[QUOTE=PalmliX;41588585]I don't understand.. you need facial animation in css for your frag edit? What does this have to do with SFM?[/QUOTE] I animate in SFM but the CSS models cant be facial rigged.
OK so my original point still stands, you should just download some head hacked cs:go models and animate those. They would look much better than css models anyway. For example: [url]http://www.garrysmod.org/downloads/?tag=bms[/url]
[QUOTE=PalmliX;41594728]OK so my original point still stands, you should just download some head hacked cs:go models and animate those. They would look much better than css models anyway. For example: [url]http://www.garrysmod.org/downloads/?tag=bms[/url][/QUOTE] No your point doesnt stand! As i edit CSS i cant just put in CS:GO models -.-'
If you want facial animation for a model that doesn't have it, you'll need to make it yourself. It's a slow and tedious process that takes equal parts technical know-how and modeling finesse to get right. [URL]https://developer.valvesoftware.com/wiki/Flex_animation[/URL]
[QUOTE=qeyser;41601839]No your point doesnt stand! As i edit CSS i cant just put in CS:GO models -.-'[/QUOTE] you've lost me...
[QUOTE=PalmliX;41605146]you've lost me...[/QUOTE] You have never understood
Please explain it to me.
[QUOTE=PalmliX;41607030]Please explain it to me.[/QUOTE] he is making a counter-strike: source fragmovie and needs cs:s models. CS:GO models wont work because people will see they arent from cs:s
[QUOTE=OneFourth;41616462]he is making a counter-strike: source fragmovie and needs cs:s models. CS:GO models wont work because people will see they arent from cs:s[/QUOTE] [I]Que terrible!..[/I]
What I don't get is how SFM plays into all this. It's a frag movie, so wouldn't it just be made up of gameplay shots?
[QUOTE=PalmliX;41617153]What I don't get is how SFM plays into all this. It's a frag movie, so wouldn't it just be made up of gameplay shots?[/QUOTE]How else will he splice in tributes to The Matrix and Dreamworks-level smugface?
These people are nubcakes. Just download the model you're looking for, but one with face flexes/rigging. Assuming you know modeling language. Or, make your own bones. It's really not that hard. You just make a bone and make the eyebrows assigned to one bone, jaw, eyes -_- You get the point. Although, I think I have a friend that can teach you all the stuff, pm me if you want to learn blender in like 30 minutes. He's really nice too.
[QUOTE=Kabatsuki;41677742]These people are nubcakes. Just download the model you're looking for, but one with face flexes/rigging. Assuming you know modeling language. Or, make your own bones. It's really not that hard. You just make a bone and make the eyebrows assigned to one bone, jaw, eyes -_- You get the point. Although, I think I have a friend that can teach you all the stuff, pm me if you want to learn blender in like 30 minutes. He's really nice too.[/QUOTE] Source Engine games don't use facial bones and you'll be slightly disappointed (read: you'll hang yourself on a mouse cord) when you'll try to animate such faces in SFM. Also, did you really just call PamliX, OneFourth, The Kins and me nubcakes? Seriously?
[QUOTE=revzin;41678004]Source Engine games don't use facial bones and you'll be slightly disappointed (read: you'll hang yourself on a mouse cord) when you'll try to animate such faces in SFM. Also, did you really just call PamliX, OneFourth, The Kins and me nubcakes? Seriously?[/QUOTE] If you weren't a nubcake you would've known that I meant to create the bones and move them around as you create more beautiful flexes by doing so. (Read: you'll hang yourself with your house bra) Seriously, this guy was trying to "import tf2 face emotions into css", if he is new, then creating the flexes is probably the easiest way, as it's not even that hard. Plus, animating face bones is sfm is super cool. I like that name. Nubcake is cute name for teletubbies like us.
[QUOTE=Kabatsuki;41678295]If you weren't a nubcake you would've known that I meant to create the bones and move them around as you create more beautiful flexes by doing so. (Read: you'll hang yourself with your house bra) Seriously, this guy was trying to "import tf2 face emotions into css", if he is new, then creating the flexes is probably the easiest way, as it's not even that hard. Plus, animating face bones is sfm is super cool. I like that name. Nubcake is cute name for teletubbies like us.[/QUOTE] Help with the same problem pleasE? Steam: [url]http://steamcommunity.com/profiles/76561197960483643/[/url]
Decompile the model. Open in a program like blender. Create new "shape keys" aka flexes. Move the face vertices how you need them for each flex. Since i assume the faces have no inside mouth you'll have to add it yourself if you want the mouth to open.
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