• Meet the Director
    6 replies, posted
Hi! I created a new video, with the RED and BLU engineers as protagonists. In this episode, they try to impersonate a SFM director. Can someone give me some feedback and advice? I would really appreciate it. Of course, feel free to subscribe:wink: Here the link: [url]http://www.youtube.com/watch?v=kUfULPoAmzY[/url]
Your animations were a tad... off. I feel that they were too smooth and didn't portray enough of a personality from the characters. The story isn't bad, it is a more unique one that I have seen. I would also attempt to make your movies fill the screen. It's just a person opinion of mine but I feel that then you're getting more space for people to admire your work. The quality was also a bit low on the actual recording part but other than that, for ideas and taking into account the hard work and issues, I'd say a 6/10. Overall not bad. Better than my videos. I would just work on some better animations.
Eh, again... Dat compression, lighting, and overall animation. Dude, add animationsets to the models you've recorded in-game, otherwise, the lighting on them will be all kinds of fucked up. A slight improvement over the last ones, though. Why do I get the feeling that you just make these things in 30 mins or something like that? Also I see you use a bit of puppeteering for the head animations, don't do it, puppeteering is generally an awful way of animating. And motion editor can create really good animations, but you're kind of doing it wrong, check out the valve pose to pose tutorials.
[QUOTE=Garik;39143592]Eh, again... Dat compression, lighting, and overall animation. Dude, add animationsets to the models you've recorded in-game, otherwise, the lighting on them will be all kinds of fucked up. A slight improvement over the last ones, though. Why do I get the feeling that you just make these things in 30 mins or something like that? Also I see you use a bit of puppeteering for the head animations, don't do it, puppeteering is generally an awful way of animating. And motion editor can create really good animations, but you're kind of doing it wrong, check out the valve pose to pose tutorials.[/QUOTE] puppeteering can actually be a pretty good animation technique(but, only for idling animation though, you know, giving the impression of life to the actors), but you need to: first, do it carefully, and by carefully, i mean getting cramps for trying to stay steady while making a bone move just a pixel per time in a slow chaotic pattern with the mouse around one point in slow-mo(ctrl + "." don't mind the commas), and then, smooth it, it won't be a top-notch animation, but i think it can be good enough if you pay attention to it, and if you just want beautiful animation, use the graph editor, but i think it can be a very nice lazy way to animate idling animations in background.
[QUOTE=davixx;39143789]puppeteering can actually be a pretty good animation technique(but, only for idling animation though, you know, giving the impression of life to the actors), but you need to: first, do it carefully, and by carefully, i mean getting cramps for trying to stay steady while making a bone move just a pixel per time in a slow chaotic pattern with the mouse around one point in slow-mo(ctrl + "." don't mind the commas), and then, smooth it, it won't be a top-notch animation, but i think it can be good enough if you pay attention to it, and if you just want beautiful animation, use the graph editor, but i think it can be a very nice lazy way to animate idling animations in background.[/QUOTE] Hence I said generally. And who's to say you can't do beautiful animations with the motion editor?
[QUOTE=Garik;39143801]Hence I said generally. And who's to say you can't do beautiful animations with the motion editor?[/QUOTE] indeed, these are nice examples: [url]http://www.youtube.com/watch?v=sdUZoUrmZXE&list=UUgCyv9c4FZgleVY1biCFJCA&index=3[/url] [url]http://www.youtube.com/watch?v=kHXtLxt4U18&list=UUgCyv9c4FZgleVY1biCFJCA&index=2[/url] both made only with motion editor. by the way, to the OP, you mrfeyrie, i'm italian too, so maybe i can help you, i don't know why i'm writing this in english, but i feel like it would be inappropriate talking another language.
[QUOTE=Garik;39143592]Also I see you use a bit of puppeteering for the head animations, don't do it, puppeteering is generally an awful way of animating. And motion editor can create really good animations, but you're kind of doing it wrong, check out the valve pose to pose tutorials.[/QUOTE] Puppetteeting's aight if you have a steady hand and keep it subtle.
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