Hello guys, i need a BIG City map for a Machinima and the best i found is this one:
[url]http://gamebanana.com/gmod/maps/160210[/url]
But when i load that map on SFM i get an missing HDR error.
How can i fix that? I will have to edit the map on the hammer editor? if yes, how i do that?
You need to decompile the map so it's a vmf file instead of bsp, the open it in the SFM version of Hammer(C:\...steamapps\common\SourceFilmmaker\game\bin\hammer.exe), then compile it with HDR enabled. If it's a big map it's going to take a while, be prepared for that.
Also, this assumes you have all the necessary 'materials' in your SFM folder, all the textures and stuff.
[QUOTE=cecilbdemodded;37207032]You need to decompile the map so it's a vmf file instead of bsp, the open it in the SFM version of Hammer(C:\...steamapps\common\SourceFilmmaker\game\bin\hammer.exe), then compile it with HDR enabled. If it's a big map it's going to take a while, be prepared for that.
Also, this assumes you have all the necessary 'materials' in your SFM folder, all the textures and stuff.[/QUOTE]
Contrary to popular belief you don't "have" to recompile maps with Source Filmmaker's version of Hammer.
Every map I've recompiled to make work with Source Filmmaker, I have done via the normal Source SDK Hammer.
You just have to make sure the correct tonemap entities are in your map and then compile it with HDR.
Why does the map crash when I load it in SFM Hammer?
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