Hello everyone!
First off, I apologize if this thread isn't posted in the correct spot, I'm kind of new to FacePunch. I was hoping someone would be able to help me figure this out, I would really appreciate any help I can get!
The Problem:
-I'm trying to export a frame-by-frame sequence of photos in SFM of a model that has to be exported in .TGA quality and has to be 512x512 pixels at most.
Is there a way to have a nice HD rendered poster of my model character in 512x512 that doesn't make the character model too pixelated when I open the photos up in any program (Photoshop/Gimp)?
Maybe a setting with the camera I have in the scene? Or any changes in render settings?
I'd really appreciate any help I can get with this! Thank you!
-ORANGE GARBAGE
I don't understand. What do you mean pixelated? 512x512 is only so large, it's gonna be the size it's gonna be.
[QUOTE=Jojje;48828692]I don't understand. What do you mean pixelated? 512x512 is only so large, it's gonna be the size it's gonna be.[/QUOTE]
I think he means compressed to the point that, if you were to make it any larger after opening it, you would see all the pixels.
[QUOTE=gnampf;48862838]I think he means compressed to the point that, if you were to make it any larger after opening it, you would see all the pixels.[/QUOTE]
Yeah in that case making something bigger and downsizing it would be the key. I don't really get the problem, but he didn't explain too well to begin with
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