• Halo Porting Thread v. 4.00
    125 replies, posted
Previous threads: https://facepunch.com/showthread.php?t=1250225 https://facepunch.com/showthread.php?t=1545045 Resources: Adjutant Halo .map files Halo 5: Forge Toolbox (likely outdated)
I like the new design of this, it's a lot more up to date.
Hey, everyone; 'scuse me for barging in like this before everyone even gets over here, but I was wondering if anyone, by chance, still had the Halo 5 Audio that Rosa_Weyland ripped from Forge and uploaded to Mega some time back? Or, if not that, could someone please upload the .pck files that the audio files are in? I'm looking for the campaign audio in particular but don't mind sorting through everything in the .pck's to get it. You'll be given credit for the rip in any usage, of course (should you want that, also of course) Thanks in advance, and happy porting!
Did a reskin of Emile with the Halo 5 armour and textures. Heavily inspired by what NotMajora did a while back. Imgur
Test, [img] link [/img]? [img]https://i.imgur.com/H7L68U3.png[/img]
I don't believe I have that pack around any more. I wanted to go through and sort them out myself but it's a massive project that I just could not be bothered with. I have enough work going on right now staying ahead of the game with employment and trying to work on my own things without new things coming in to distract me.
Oh, no, that's perfectly fine! I've done some sorting of WWise output before, and I know how long it can take to sift through thousands of audio files, even more so when they're not really named according to any real scheme. It's why I said the .pck's would have been more than just perfect as well. I'm happy to do the extracting and sorting and whatnot myself, I just. need access to the raw files, is all. Lack of Windows 10 kinda screwed me over in that regard. But if you don't have the time to get those, that's a-ok too. Maybe someone else will have them, maybe not, it's all good. Thanks for the consideration regardless, and best of luck with everything.
Anyone know if they could port more HALO 5 models? There's quite the collection of armours but unfortunately only a small amount have actually been ported.
I'm trying to import Halo 3 marine models from adjutant but in the model viewer some of the polygons are missing. Any suggestions?
Are you exporting as .amf? If not, do that.
I haven't exported anything yet. Adjutant's model veiwer shows missing polygons.
https://steamcommunity.com/sharedfiles/filedetails/?id=1401408506
https://steamcommunity.com/sharedfiles/filedetails/?id=1401785387
Oh hey, this thread is finally relevant after 7 months.
Pays to be prepared.
I've seen some people using the H5 AR in their SFM animations, does anyone have a download link for it? Preferably a rigged one? And if anyone has a rigged H5 BR, that'd be great, too.
Anyone know where the halo megapack is located
I coloured the H4 Monitor model and added the normal map as well as a glowing eye and cubemaps!
Is there an extractor for halo wars available?
There is gmod halo 5 weapon ports of those animations
The original Gmod Halo 5 weapons were taken down. Like the Halo 4 weapons or basically everything else Pillar made.
Implying anything was lost with anything made by Pillar. If the raw files for the Halo 5 weapons, particularly the assault rifle are floating around I'd port em'.
Has nobody reuploaded them?
HEY GUYS I can't find soul burnings gift of the interior and model pack port and I went to the media fire link to see it was taken down. Had anyone reuploaded it?
As far as I can tell, some Halo 4 weapons are in a TFA pack but the Halo 5 ones aren't on the Workshop OR Garrysmod.org.
Yo, I'm wondering if anyone has a download for the Covenant corvette hangar bay seen in Halo: Reach? I think I've seen some SFM pics using it, but I'm not 100% sure if it actually is the hangar bay or just the shipmaster chamber from halo 3. Just figured I'd ask, because if it is available I'd love to get my hands on it.
You can rip the map geometry and textures from whatever campaign/firefight .map it's in with Adjutant.
Its most likely either the Shadow of Intent Bridge, Reaches Corvette bridge, or the inside of a halo 4 Lich. All of those were in one of Soul's mega packs. I don't think anyone has ported the hangar bay of the corvette. Here a link for the two bridges and a Lich that Soul ported.
Thanks! I was thinking it was the hangar bay for the corvette because I could recognize the architecture/textures being from Reach haha
In regards to the resources way up tippy-top, I can't help but wonder if 'Refinery' along with the Mo's Editing Kit Essentials or 'MEK' have the potential to join them. Granted, I've only ever used Refinery itself to extract what audio it could from Halo 2 [PC] (Which was pretty much most of it & all the essentials besides Jeff Steitzer: Halo 2 Edition) and I think bitmaps are the only other Halo 2 [PC] data it can extract, but despite being geared toward tag extraction for Halo: Custom Edition modding, the toolset seems to have pretty much every aspect of Halo: Combat Evolved/Custom Edition [PC] covered whether you want data from the base game or mods as new as the latest version of SPV3. I'll have to leave it to those more savvy with model, texture & other visual assets to determine if this is a nifty alternative to Adjutant's broader coverage, but I thought I'd bring it up just in case.
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