So how customizable will the game creation be in this game?
7 replies, posted
So i understand creating characters,weapons,sounds will be so easy, you don't even have to touch code. But how far would you be able to go to create a different type of game in this system. So basically changing the physics, camera, style, animation. So basically creating like "a rpg", a "2d platformer","melon bomber","A top down shooter", basically any game mode which doesn't fit into the normal bounds of this game, like not being a shooter/adventure/.... a sandbox.... So will there be like a system that can change the bounds of the entire game, to stretch it out so far that you don't even recognize it as the original game. Or would you still have to learn coding at that point.
Not a developer of any sort, but from common sense and knowledge I think I might know this situation will go. My prediction be simple. S&box will try its very best for the average user to make simple creations as you've mentioned "Characters, weapons, sounds," & maps easy and hassle-free. If you are trying something that involves making fairly large and detailed gamemode I would believe there isn't going to be an entire system designed for this process. (might be wrong, but not very likely) You would have to learn coding from that point on. Especially if you trying to change the "bounds of the entire game"
Yeah that's what I was thinking........ now only if i knew how to code....
Layla: *The Coding Train*
If you wanna learn C#, it's easier than you would think.
I would suggest taking a bit of a course to learn the basics of it and then mess around (probably in Unity, it's pretty simple for beginners and it's free) and try to make whatever you feel like, looking up what you don't know how to do as you come across it.
I learned C# this way and it was much more engaging and satisfying than trying to follow a course all the way to the end.
It's like lua but not
it's like c but sharp
it's gmod but hot
it's artistic like a jew's harp
- Ryker Happy Thanksgiving 2017
Amazing.
I like that
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