I'll try to keep this short and sweet on my thoughts how to help progression. What if everything was craft-able without BP, with the required workbench...., you could have workbench lvl 1 meds, lvl 2 and 3 meds that heal different amounts....same with level 1 -3 weapons /launchers/ grenades ect. you would only be able to unlock the next tier after you crafted / researched said item in the same category enough times(ekoa<revolver<python) (pipe<double barrel<pump) . this would make for longer primitive to endgame time as each tier would actually have to be used to unlock the next tiers....we should't be able to know how to craft and AK or bolt action if we dont even know how to craft a revolver / pipe / semi.
IMO the progression is still too fast because items are still made available from day one.
Although I was very happy with the experimenting system since I could get everything except ammo by grinding for scrap, it undid everything in terms of drawing progression out.
My previous suggestion via feedback to FacePunch is using sliding scale of availability of items as the wipe wears on. All loot tables are adjusted as the server's BP wipe period ticks by. So at the start of the wipe people will simply be unable to find any of the top tier and most of the middle tier items at all, all low tier. Later into the BP wipe availability for higher stuff becomes more likely to be found. Near the end of wipe probability of high tier items are a lot more likely, low tier items still available but don't show up nearly as often as the beginning of BP wipe.
E.G. Air drops will start with bows, spears, wood armor, arrows, nail guns and basic clothes etc. Near the end of BP wipe that crap won't show up at all, instead SMGs, M92, C4, etc show up like they used to before during the component system.
This would be Vanilla Rust written into server code, BP wipe period would be a parameter set by the admin and remembered along with everyone's BPs throughout map wipes.
This might help a lot in setting up more balanced loot tables for all the crates without the ludicrous amount of crap and tiny probability of getting certain items throughout the entire BP wipe.
I think a mixture of both of these could feel pretty rewarding but if you were to find a higher tier weapon , maybe it could be used for a short while like it is now, but you would be better off researching it, as this could help unlock the next tier quicker or something...something needs to be set in place to limit end game from happening so fast. I feel the slider method alone could become stale if its too predictable, maybe after a certain number of people on a server unlock tier 2 it could trigger the next tier components to start spawning more often, so it would feel more natural and balanced during tier changes and not limited to just waiting for next items to drop.
i'm open to more idea's and feedback on my thoughts...good or bad
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