So whats the plan for pvp combat? I rather not have choppy swinging mechanics that take away from the immersion. If anything a combat system like in "Chivalry: Medieval Warfare" is what I thought would be ideal, this could introduce a level of skill in combat. Whats your thoughts?
exqs me? The spinny shit is life!
Yes skill is obviously a must, and i believe there should be tiered items for high level combat. It will be interesting to see what approach the choose to take in this area.
-Toastaie
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