• Saving temp data for a client
    1 replies, posted
Hey all, I'm currently working on an addon. I have run into an issue where by i am attempting to make it so once the player interacts with an entity an integer is increased by 1 named "lean_cups" and then the player should be able to walk upto an npc and sell this amount to the npc. The issue i am having is here: Shared: local meta = getmetatable("Player") function meta:SetupDataTables() self:NetworkVar("Int",0,"lean_cups") end Serverside: function ENT:Use(act,ply) if IsValid(ply) then self:Remove() ply:Setlean_cups(ply:Getlean_cups()+1) -- Am i doing something wrong here? DarkRP.notify(ply,0,4,"You have picked up a bag of Lean.") end end Any help is massively appreciated as this is a major issue i have come across
If you just want to set a quick variable on the player, and you don't need to send it to the client, just do ply.lean_cups = (ply.lean_cups) + 1 You can add a new index to the table of the player
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