It seems that GM:PlayerFootstep only gets called when the Player is fast enough, is there any way to fix this?
Here is the code im using client and server side
function GM:PlayerFootstep(ply, pos, foot, sound, vol, filter)
return true
end
The GM:* hook is only called after every single instance of hook.Add PlayerFootstep is called, and all of them returned nothing. That means that GM:PlayerFootstep may not be called for you AT ALL in certain cases.
See this.
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