Question: Will there be zergs, roof campers, and door campers?
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Why are you even asking? Isn't it obvious there will be.
There's a prison apparently. Let's hope its tied to core risk vs reward gameplay and not a generic name for a playable area.
Player alignment would be awesome to have, it would create meaningful player interactions instead of promoting KOS nakeds, zergs and roof/door campers for easy killing with no risk involved.
A game called Dark Eden had a decent alignment system:
* Alignment is an attribute which shows the goodness or the evilness of the character, and is categorized into Very Good, Good, Neutral, Evil, and Very Evil. This system has been implemented to reduce the instances of hostile acts such as PK-ing between players of the same race.
* The alignment is lowered when you attack and kill another character of the same race whose alignment is Good or higher.
* When a character with an evil alignment dies, items will be dropped at a certain ratio. But this only applies to characters with the alignment that is Evil (-2501~) or worse.
* Donating to NPC’s – You can improve your alignment up to 2500 this way. If you want to improve it further, however, you must attack characters with evil alignments.
I assume RUIN will be full loot just like RUST, so even if an alignment system is implemented, it also has to make sense and penalize those who try to abuse it.
There's no point to appear as "evil" but receive no penalty for it. Maybe unable to trade with others? Dunno.
It has to be something that makes people pick their fights, not mindless chaos with magic and arrows flying all over the place in hopes of looting something good.
If devs don't allow zergs and put it together with some sort of race bonus I will consider that a missed opportunity.
Imagine, all undead players gain bonuses while zerg swarming. Imagine...
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