[B][IMG]http://img824.imageshack.us/img824/1918/compeionc.png[/IMG]
Theme
[/B]The power of the community has decided this. No official vote was ever successfully cast, we sort of lead ourselves to deciding our own future (Tim Berners-Lee would be proud)and hence the fist. So, without further a due I give to you the third Facepunch Programming Competition. Your challenge is to develop a game using something that is procedurally generated. You are not limited to what is procedurally generated, it could be: game play, music, graphics, story line or a combination of any of those and anything else. It's up to you.
[B]Useful Other Stuff
[/B][B][URL="http://en.wikipedia.org/wiki/Procedural_generation"]http://en.wikipedia.org/wiki/Procedural_generation
[/URL]
[B]Marking Scheme[/B]
[/B]Theme [20] - Did it fit the theme of procedural generation or did you see the same things over and over again?
Fun [20] - Was it fun or did you paint a wall and watch it dry?
Gameplay [10] - Was it playable or were the controls like a mentally disabled house cat?
Art [5] - Was it beautiful or like looking at a man throw up all over himself?
Overall [5] - Overall was it effective or just another video game?
[B]Deadline
[/B]July 10th - September 1st
[B]Prizes[/B]
$30 - Donated by Dryvnt
Frozen Synapse - Donated by i300
If you would like to donate a prize contact Loli
[B]Competitors
[/B]Loli
[B]Previous Contests[/B]
Pong - [URL="http://www.facepunch.com/threads/961746-The-Facepunch-Programming-Competition?highlight="]http://www.facepunch.com/threads/961746-The-Facepunch-Programming-Competition?highlight[/URL]
It's a Coders Holiday - [URL="http://www.facepunch.com/threads/1041206-It-s-a-Coders-Holiday-Games-Programming-Competition?highlight="]http://www.facepunch.com/threads/1041206-It-s-a-Coders-Holiday-Games-Programming-Competition?highlight[/URL]
Non-Combat Gaming Experience - [URL="http://www.facepunch.com/threads/1064093-Game-Programming-Competition-2?highlight="]http://www.facepunch.com/threads/1064093-Game-Programming-Competition-2?highlight[/URL]
[B]Hall of Fame
[/B]Turb_ - Won "Pong" Competition
Jallen - Won "It's a Coders Holiday" Competition
Dlaor - Won "Non-Combat Gaming Experience" Competition
[B]Donators, Past and Present
[/B]Dryvnt - Donated $30 during the "Procedural Generation" Competition
Swebonny - Donated a Natural Selection 2 key during the "Non-Combat" Competition
Jmazouri - Donated a Indie Humble Bundle key during the "Non-Combat" Competition
iNova - Donated a Indie Humble Bundle key during the "Non-Combat" Competition
Dryvnt - Donated $30 during the "Non-Combat" Competition
Dryvnt - Donated Portal during the "Non-Combat" Competition
[B]Good Luck to everybody... GO GO GO![/B]
:rock:
[editline]10th July 2011[/editline]
This is going to be an all-nighter.
You've got until September bro...
Can I participate?
[QUOTE=somescripter;31017689]Can I participate?[/QUOTE]
Yes...
Hehe, i might restart work on the ol' spacegame then. Everything in that is procedurally generated :v: gives me and excuse to finally start on an idea for actually alright procedural music using slightly random cellular automo-something, then just turn it into an arcadey space exploration shooter. Probably just limit it to one solar system, but with actual stuff to do :v:
Aww yeah. Procedural generation is awesome.
[editline]10th July 2011[/editline]
And I'm STILL posting under the wrong account.
Hmmm... 2d dungeon exploration game anyone? I probably won't actually finish it, but I might start it!
I think I'll participate this time.
It will be interesting to see the things people come up, since procedural generation done right can bypass limitations on scale (such as not having the time to make big, complicated maps).
Awesome, a theme I know a lot about. I don't know if I'll have the time to participate though.
Heh. Someone should totally evolve an entire game from the ground up using Genetic Algorithms or some such. Though you'd have to have a pretty damn intricate scoring system... Though maybe not. Give it XNA/SFML/whatever else (OpenGL :v:) and score it based on the complexity of the program (# of lines?) - (amount of errors * 1000) or something.
[QUOTE=bobthe2lol;31018090]Heh. Someone should totally evolve an entire game from the ground up using Genetic Algorithms or some such. Though you'd have to have a pretty damn intricate scoring system... Though maybe not. Give it XNA/SFML/whatever else (OpenGL :v:) and score it based on the complexity of the program (# of lines?) - (amount of errors * 1000) or something.[/QUOTE]
Genetic algorithms aren't magic (or human).
[QUOTE=Robber;31018688]Genetic algorithms aren't magic (or human).[/QUOTE]
You evolved from a single celled organism that only knew how to fuck eat and shit. And now you are a trillion celled organism that can code, eat and shit. My point is, humans didn't do that and neither did magic.
[QUOTE=bobthe2lol;31019411]You evolved from a single celled organism that only knew how to fuck eat and shit. And now you are a trillion celled organism that can code, eat and shit. My point is, humans didn't do that and neither did magic.[/QUOTE]
The competition deadline is sometime in september not several million years from now, and there isn't a way to get games to compete against each other in fun-ness by any measure that a computer can test.
True...
[QUOTE=Icedshot;31019537]The competition deadline is sometime in september not several million years from now, and there isn't a way to get games to compete against each other in fun-ness by any measure that a computer can test.[/QUOTE]
Them vidya games have beencome self aware! To the bunker!
-snip- I may be the dumbest dummy out there. . .
I'm up for it, runtime generaton is a little bit of a hobby for me, and to the question about self aware programs i have made programs that make more programs before that, though I stoped since thay could make harmful programs.
[QUOTE=Vbits;31022379]I'm up for it, runtime generaton is a little bit of a hobby for me, and to the question about self aware programs i have made programs that make more programs before that, though I stoped since thay could make harmful programs.[/QUOTE]
Sounds like you were building something awesome. You should have left it running on an intra-net of extra computers to see what happened. If you live near a college they are continuously cycling through old computers that you can use for just this reason. . .
Eh, been working on a procedural city generator for ages, sick and tired of it, gonna have fun trying out something new.
[QUOTE=Aw_Hell;31022454]Sounds like you were building something awesome. You should have left it running on an intra-net of extra computers to see what happened. If you live near a college they are continuously cycling through old computers that you can use for just this reason. . .[/QUOTE]
Well all it does is make programs that exacute any static function in the bacic .net framework, in a prevous iteration it did something a bit more complex, it knew how to use if statements.
Sounds interesting... I might join. I don't really have any ideas, but I think I'm gonna make something that uses content entirely generated at runtime, and nothing else; no external content.
[QUOTE=Aw_Hell;31022454]Sounds like you were building something awesome. You should have left it running on an intra-net of extra computers to see what happened. If you live near a college they are continuously cycling through old computers that you can use for just this reason. . .[/QUOTE]
Or instead of using an actual whole computer, you could just use virtualbox.. :v:
I'm going to make an RPG where everything is generated except the basic story line, all the dialogue will be (somewhat) generated, and so will the maps, the weapons, and everything.
[QUOTE=Icedshot;31025917]Or instead of using an actual whole computer, you could just use virtualbox.. :v:[/QUOTE]
I give it two days before the program breaks out of virtualbox and takes over the world
-snip wrong thread-
HAD AN IDEA!
Time to get drawing some concepts.
sounds interesting
can i use a game engine i'm using for another game, or does it all have to be from scratch?
Umm, Dunno: What do the rest of you think?
[QUOTE=Loli;31026525]Umm, Dunno: What do the rest of you think?[/QUOTE]
Pre-existing code should be allowed so long as the part that relates to the competition is programmed yourself, i.e. procedural generated stuff.
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